What does "skill" mean in terms of the Tech Specs?

Discussion in 'Transformers Toy Discussion' started by Karhukjnsi, Sep 20, 2009.

  1. Karhukjnsi

    Karhukjnsi Universal Wrestler

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    NOTE: This is primarily for movie figures.

    I initially thought that it meant "fighting ability", but then looking at the various figures' specs, Ratchet's skill is at a 9, and Ironhide a 5. So then I thought, maybe it had to do with their "skill" at their designated position/profession, but then it still doesn't make sense that Ironhide be only a 5 (being a weapons "specialist" and whatnot; oh yeah, let's not get into why the hell his firepower is only a 6, while Chromia's is an 8).

    Any thoughts? Comments? Answers?
     
  2. eisen

    eisen "CUT ME SOME SLACKS!"

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    my guess is they decide numbers with a dartboard. or Ironhide just loads a lot of blanks.
     
  3. jametron

    jametron Release the Kraken!!!!!!!

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    Good question. It seems to me a lot of them seem to fit the character, but some of those (Ironhide's firepower a 6, while Chromia's is an 8???) make no sense.
     
  4. firehawc_69

    firehawc_69 cloppers = ignore list

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    It's always been that way. Those things never make any sense.
     
  5. brr-icy

    brr-icy G1 Collector

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    ^this, i think it's supposed to be how good they are at their respective designations
     
  6. Sol Fury

    Sol Fury The British Butcher Administrator News Staff

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    In my mind, "Skill" is more to do with how the character fights, than how good they are at it. Ironhide's a big bruiser of an Autobot. He fights brutally and effectively, ploughing through his enemies. Ravage on the other hand is swift and manuverable. He fights a lot more stylishly, weaving and strafing when he fights, part of of need, because he's weaker than most other Transformers, and part because of his speed.

    It is mostly picked to make the characters seem cool, though.

    In Chromia's defence, she ought to have higher firepower - a gun twice the size of her arm, nearly as big as the rest of her, is going to have a lot of firepower. Ironhide on the other hand is only (!) packing arm cannons - they're proportionally much smaller weapons than what Chromia has.


    Extra - my interpretation of what the tech specs actually mean:

    Strength - physical strength i.e. can they lift a solid steel block, or break down a bulkhead with their bare hands?
    Intelligence - not just smarts, but also the capacity for tactical and strategic thought. A low INT doesn't mean the 'bot is dumb, just that they're not very creative in a fight.
    Speed - How fast they can run, also reaction times - a bot with higher speed is going to take less time to dive out the way when someone shoots at them.
    Endurance - How much punishment they can take before going down.
    Rank - Their relative standing within the organisation. Sometimes I think it more applies to their rank within a squad when they are part of a subgroup, like the Aerialbots or the Wreckers.
    Courage - Their bravery, how much they can endure before going into a panic. High Courage + Average Intelligence usually equals hotheadedness, in my mind, because you're dealing with a character who's too gung ho and not smart enough to know the best time to hold back.
    Firepower - relative firepower to another robot of their size class. Obviously if a Fort Max sized robot only had a 4 in Firepower, he'd still have a ton of firepower compared to someone the size of Bumblebee. A 10 for any size class basically means the character either has really, really effective guns, or is a walking mountain of cannons and ammo.
    Skill - as above, this one relates to how well the character uses the abilities that they have and their general stylishness in a fight.
     
  7. Razorclaw

    Razorclaw Are ya gonna draw pistols

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    Ditto.

    For those RPG fans, using skill points in calculating an outcome of the action is esential. You can't just compare 2 strength numbers from 2 tfs, add skill in the equation as well. That will mean that a tf with more skill than strength will have a fair chance against a tf with low skill but more strength.
     
  8. $shockwave$

    $shockwave$ Banned

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    Very nicely put Sol, so Ditto for me too.
     
  9. grimlock1972

    grimlock1972 "No Mas" My Wallet

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    Sol pretty much has it but id like to add on skill that for some bots such as Ratchet there skill more heavily applies to there non combat skills such as Ratchet's work as a medic/mechanic and Wheeljack's "talent" for inventing where as on others it almost fully applies to combat such as the Dinobots
     
  10. Allsparky

    Allsparky Denied

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    Maybe that is his skill level for the Voyager class. Chromia may have higher firepower because she is at the higher end of the deluxe class of autobots. In reality Ironhide still has higher firepower than her, he's just only so far up the scale on the next chart, that being Voyager.
     
  11. MidnightBliss

    MidnightBliss Well-Known Member

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    Well put Sol! :thumb 

    I couln't have typed it better myself.
     
  12. Pun-3X

    Pun-3X Well-Known Member

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    In the old tech specs, when characters had a "function," I always figured the skill points related to that in particular. And similar to what Sol was talking about for firepower, the skill relating to that function is almost the same thing. So if G1 Ironhide specialized in security, his "7" rating would relate to that. Anyone else would probably rate a 0 or 1 in that category. Ratchet's being a skill of 9 (10 as his G1 version) relates to his specific function.

    With Ironhide, we know he's a weapon specialist, but since Function has been removed, we could also apply the skill towards his combat ability. Maybe with all that extra weaponry, he tends to miss a lot? Or, if it DOES relate to weapons-making, then that 5 is the best they've got right now. And for that category, 5 isn't so bad. (whereas, again, others would have a 0 or 1 if they know anything at all)

    I do tend to feel they don't pay as much attention to those numbers, though. Everything does feel kind of thrown together lately. The BW toys, for example seemed to be able to mesh regardless of the size of toy (basics tended to have lower numbers, deluxes were more even-ranged, Megas and Ultras would by much higher--it all felt universal)
     
  13. AutobotSkids

    AutobotSkids G1/Bay Lover

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    I always thought it applied to how good of a marksman they were. It made sense to me, as in the movie because, I don't remember Ironhide ever landing a shot on a decepticon in either movie. I remember him shooting AT the decepticons, but did he ever actually shoot one? Ratchet on the other hand took down Brawl with great ease with his Machine gun and buzzsaw. So Ratchet is shown to be a good fighter.

    So I've always thought it meant how good of a shot the robots were. But then I read G1 Bluestreak's tech specs and thought, "Well this can't be right.... He's a gunner, but only a 6?", so maybe Sol Fury is right. It clears things up quite a bit.
     
  14. Karhukjnsi

    Karhukjnsi Universal Wrestler

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    Very insightful, thanks much. Feel free to keep 'em coming.
     
  15. tikgnat

    tikgnat Baweepgranaweepninnybong. TFW2005 Supporter

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    I always assumed Skill was based on how skilful they were at their job.

    I remember in G1 only select Bots had 10 for skill, and it was usually related to their function. A quick search reveals this.

    Jazz, Special Operations Specialist, Skill 10.
    Perceptor, Scientist, Skill 10.
    Wheeljack, Mechanical Engineer, Skill 10.
    Ratchet, Medic, Skill 10.
    Soundwave, Communications, Skill 10.
    Hook, Surgical Engineer, Skill 10.
    Sureshot, Marksman, Skill 10.

    Other notables are,

    Jetfire, Air Guardian, Skill 9
    Searchlight, Surveillance, Skill 9
    Powerglide, Warrior, Skill 9
    Mixmaster, Materials Fabrication, Skill 9

    Anyway, you get the picture. It all appears to be function related and how well they perform that function, not really based on fighting skill.

    I would apply this to the movie verse too, which simply means Ironhide may be a gun specialist, but he can't shoot the broadside of a barn, instead he'll just unleash ol' Painless into the jungle and only wing the bad guy once in the leg.
     
    Last edited: Sep 20, 2009

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