Here are the final pieces of the Weapons of Primus Set I was working on. Enjoy. Ended up being 30 weapons stead of 28. Tried to take better pics this go around. The other pieces can be found on the other links provided. http://www.tfw2005.com/boards/radicons-customs/440654-weapons-primus-new-additions.html http://www.tfw2005.com/boards/radicons-customs/426499-weapons-primus-wind-sound.html http://www.tfw2005.com/boards/radicons-customs/425878-weapons-primus-gravity.html http://www.tfw2005.com/boards/radicons-customs/422805-weapons-primus-illusion.html And now the new stuff. The Aqua-Cannon = Element of Water As water flows despite resistance, so too, the elemental weapon created by Primus. Projectiles from this weapon travel at an irregular and unpredictable course to its target, making it impossible to intercept or dodge. In addition, upon contact, a rusting effect is due that reduces the target’s speed, attack, and defense capabilities. Recommendations: This weapon is excellent in the hands of a sharpshooter. The Autobots highly desire this weapon, as it reduces the targets’ combat ability without extinguishing their sparks. (really dark shades of blue looks almost black like ocean depths) The Whisper= Element of Air Equipped with the powers of reflection and refraction, the air is an invisible element. As a result, the projectiles from this weapon not only have extremely long range unaffected by gravity, but are also invisible. In the ideal hands, this weapon can wipe out entire enemy platoons without them ever knowing what hit them…literally. Recommendations: This weapon is a sniper’s dream. It augments their specialty to an extreme extent. Unsuited for close combat. The Growth = Element of Wood/Nature/Planet Earth Given the power of nature’s undying life for survival, this weapon does not kill. Instead, the projectiles it fires, be it landing on target or the area around it, will sprout spiked vines aimed to disable. It is the ultimate weapon to disable and immobilize. This weapon was transported to earth by Primus and grew a Techorganic moss to help hide it in plain site. Recommendations: A weapon definitely to leave the captured prey alive. Suitable for special operation officers and those that dislikes killing alike. The Unseen Death = Element of Light Weapon with the fastest speed in the universe. No sensors of any transformers can read its movement. At range, the weapon delivers punishment by instantaneously hitting the target. This weapon is the bane of speed-based and teleportation based transformers. Recommendations: Suitable for ninja and covert operation transformers. In the hands of a speedy transformer, not just in words, would be utterly dangerous. The Lost = Element of Darkness Capable of generating miniature black-holes, the dark elemental weapon is a one sure-shot kill. Although only at a fraction of the real black-hole’s attraction power, the vortex it generates is capable of crushing the toughest transformer’s armors. Such a weapon is not without weakness, as its firing rate and the speed of projectile is extremely slow. It also drains the user of his energon, a transformer’s very life force. Recommendations: Only to be used in dire situations, as several uses can render the user incapable of functioning any longer than a few more megacycles. The Vortex Cannon = Element of Storm/ Physical Chaos A weapon capable of firing flak-like shells that can continue to split into smaller shells, covering a large area. With its multi-shot shells, it needs not to be aimed directly; an ancient prime once fired shells upon shells into the sky to decimate lesser Unicron minions by the thousands. Recommendation: Used for crowd control, and not able to kill better armored opponent, this weapon is best used against many weak opponents. The Attractor = Element of Magnetism A weapon dual wielding the force of repulsion and attraction. It is capable of generating a targeted attraction field that can draw enemy fire as well as enemy bots to the user for brutal melee combat or capture. With Repulsion, it is able to repel and alter courses of any shelled ammunition, as well as able to repel enemy formation in an ambush. Recommendation: The correct force must be used in the correct time, as an incorrect choice can lead to decimation of the user. Suitable for intelligent transformers. Batteroid = Element of Distortion A weapon that can generate EMP shockwave spheres. The power of the sphere can be adjusted as a trade-off with the area effect. It can generate a large field area EMP that jams communication channels and sensors, or a pin-point EMP sphere that can disable sections of a transformer’s circuitry for a period of time. Recommendation: This is a high class disruption weapon with low direct offensive ability to kill. Recommended by Autobots and frowned upon by Decepticons. The Glove = Element of Reflection A weapon that requires a great deal of intuition, battle experience, and knowledge of physics to utilize to full potential. The projectiles shot from this weapon are able to bounce on any surface. It is able to attack at dead and unexpected angle, as well as creating a multi-angle attack. In addition, the power of the projectile is increased with each bounce. Recommendation: Suitable for battle scientist. The TidalBlade= Wave/Ocean The wave cannon are an unusually powerful weapon. It fires a concentrated beam of energy that causes heat and concussive damage to any it lands on. However, the beam is wide angled, and follows a wave-like movement pattern, allowing it to hit many target with one shot. The other side of the weapon is a blade which can generate Hurricane like conditions when full charged and rushed through the air. The blade will never dull. Caution to the user due to its extremely slow energy regeneration. Recommendation: A physically strong transformer that is large enough to man the cannon and its recoil is advised. Shout Out = The element of Earth Quake. At first glimpse appears to be a simple shotgun. The Shout Out is far more. Capable of generating seismic shocks of unparalleled degree. It can cause cracks and terrain instability for the enemy, as well as disrupt combination sequences. When fired into the ground (preferably from the air) large rifts will develop and close after swallowing up the enemy. While Frenzy and Rumble of the Decepticons have their weapons designed to mimic this relic, the difference in power is exponentially different. Recommendation: A heavy armored fly bot can make the most of this. The Fallen Star = Element of the Comets One of the strongest fortress and base assault weapon. It is able to beam down comets the size of Earth’s moon, directing them at targeted area. While the damage it does is indescribable, calling comets is too slow to hit most transformers. It is an excellent choice at taking out extremely large and low mobility targets. The weapon is held up and fired backwards into the ground, this then sends out a signal to the core of Primus himself allowing him to give the weapon its power. Recommendation: A heavily armored transformer is recommended, under heavy protection, as a distracted guide from this relic can result in the comet landing on your forces instead. The Hidden One = Element of Shadow With the power of darkness and illusion in its hands, the shadow weapon is extremely hard to dodge. It is able to produce tangible projectiles while striking targets, making it difficult to discern and dodge. In addition, it generates a shadow field around the wielder and allows him to fade into shadows for surprise attacks. Recommendation: An excellent weapon to hit and run, great for covert operation specialist. Little Buddy = Element of Protection The strongest defensive weapon in the Primus weapons set. It generates force fields capable of blocking both concussion type weapons and energy based weapons. However, the wider the protection field, the weaker it becomes. It is unable to hold the field indefinitely. A secondary function is that it is able to generate a small reflection front shield capable of redirecting energy based weapon at the opposite direction. Recommendation: A support transformer’s ideal weapon. A medic’s best friend. The Desired One = Element of Precision A weapon that fires damaging homing beam. Once the target is locked on, beams fired from this relic will track and follow the target until impact. It is capable of firing multiple beams, but it can only home in on one target at a time. When used in Melee Attack at close range, the blade will guide itself to the opponents most vulnerable part allowing for a quick and deliberate kill. Recommendation: Excellent on transformers with low aiming ability to make up for their lack of skills. The Qualifier = Element of Power A weapon in which having patience will pay off. Its primary fire is a weak energy bolt, barely able to damage a minicon. But it has the ability to charge its power before releasing. The power charged, while extremely slow, increases its potency exponentially. While its maximum limit has never been tested, it is best to discharge before the user is targeted by each cross hair of the enemy gun, as it is loud and bright when charging. The weapon is shielded on both sides to aid in its protection and gives the impression of merely being a defensing unit to those who do not understand it. Recommendation: The user should be well protected from enemy fire, or be able to survive for long time to dish out the damage. and a group shot minus two of em
Nice job. I really like the bios/backstories you made for them. They actually are 3rd party products(option kits) by kotobukiya(I think most of them shown here are) and you can get them for fairly cheap except they won't come with the awesome paint jobs and backstories of Rumble02
I like them, but The Glove just makes me laugh. It looks like Sideswipe's gonna give you an epic backhand or bitchslap
ive checked out the kotobukiya site but am unable to find the set? or must they be purchased seperately?!
you know, while I really like how you painted and detailed them, heck, I even bought a bunch of these.... I'm a bit disappointed that there are so many, and so overpowered. But to each their own. I do really like Prowl's "green" gun.
I love how you did these weapons, particularly Prowl's. I'm curious though, what did you use to make the handle compatible wih 5mm hands?
Dude just saw this sick weapons that glove red has is flipping amazing awesome idea and execution SWEET