Minor/Repaint: Warhead: Decepticon Weaponsmaster

Discussion in 'Radicons Customs' started by Autobot Burnout, Jul 27, 2011.

  1. Autobot Burnout

    Autobot Burnout SANTARN IS COMING AGAIN TFW2005 Supporter

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    "He who has the best weapons wins"

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    One of the greatest weapons development specialists Cybertron has ever produced, Warhead loves his job almost as if it was a religion. While he doesn't really have an opinion about what the war between the Autobots and Decepticons, he sided with the Decepticons because they allow him to fully exercise his talents for building bigger and morally questionable weapons. Naturally, as the top go-to guy for Decepticon weapons, Warhead has access to only the best avaliable materials and technology, and he has taken advantage of it by modifying himself with some of his favorite creations; such as a pair of giant gattling guns and his most recent development; a tri-barreled laser hand cannon. Having gained a desire to try field testing his new weapons in the field, he has been attached to the Decepticon Earth Recon Team (D.E.R.T.) under Mudflap's command. Set loose upon the Earth with an ever-increasing number of dangerous weapons, Warhead poses a great threat to Autobots and Humans alike for nobody knows what kind of weapon he'll be using next!

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    When I first created D.E.R.T. through the creation of its leader; Mudflap, I've always been wanting to make a second member so I could actually call it a "team". However, because Mudflap's base figure was Crossovers Wolverine, he had no long-range weapondry of any sorts, so I wanted the next member to be the gun specialist. But not just any gun specialist, I wanted to go over-the-top. Thus was born the concept of Warhead, although the first concept actually used the Recon Ironhide figure with a custom head. That changed when I found a discounted Crossovers Iron Man humvee at a K-mart. Being originally the unreleased Punisher retool of Captain America, the figure still had the rediculously huge gun, and that fit right in with my idea of having a weapons specialist that had really big guns.

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    I'd actually planned for the Captain Hummerica mold to be the base of another DERT figure; Foxhound, but the presence of a huge-ass gun shifted its use for Warhead. As it turned out, the mold was perfect in ways I hadn't even realized.

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    The holes left over from the original use of the figure were meant for Captain America's shield, and so didn't serve any purpose for the Iron Man retool. HOWEVER, as I found out, the larger of the two arm holes for the shield ended up being the right size for a molded detail on the two gattling guns (also held over from the original Foxhound concept), and after a little styrene work the guns fit perfectly onto the arms. The Gattling guns come from Armored Core Weapons kit #008 and also came with a pistol (the one I had was modified with the hand guard removed so my Alt. Hound can dual wield pistols). In Alt. mode the guns are loosely held in place by the original mounting pegs (the ones the guns were actually meant to be mounted on an Armored Core robot's shoulder mounts) and set in the other pair of left over holes from Captain America's shield. They'll fall out because they aren't firmly held in there, but since I won't be actually rolling this thing around in vehicle mode and most of the time he'll be in robot mode, it's a non-issue.

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    The only other big modification I needed to make was to the head, namely so this didn't look like Jungle-camo War Machine. Since Iron Man's stock head is already pretty robotic, it didn't need a total overhaul, but I had to get rid of the distinct look. Thus, I filled in the gaps near his jaw with some styrene to fill out the helmet and I gave him a nose of sorts. The Warning-stripe "visor" he has on his forehead is one of the few details I retained from the original Warhead concept. Inspired by the helmet detail from IDW's Megatron in "Megatron: Origins", I thought it would look great on other robots as well. On the finished Warhead, it works in breaking up the wide curves that are normally attributed to Iron Man.

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    The whole figure was done by paint, including the camo deco. I used a primer coat of Floquil Steam Engine Black, followed up by a few greens (Floquil CNW Green and two other craft paint green colors) and finished with a brown color craft paint ("Mississippi Mud" I think is the name). The red used for the eyes, taillights, and small details is a water-based color called "signal red" or something. Various gray shades in craft paint were used to weather up the robot mode, finished off by drybrushing with testor's enamel silver and in some spots gold (I.E. this figure has brass knuckles, it might be hard to see the gold I put on them). Final robot mode details were painted with various craft paints, and the mud coat is a special blend I call my "mud mix", which is a mix of brown India Ink, water, and three shades of brown craft paint. This batch of mud mix was made lighter than normal as to not blend in with the brown on the camo job.

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    ("Brofist!")

    As you can see, he looks great next to Mudflap, the DERT now actually being more than one robot.

    Link to the original Mudflap thread: http://www.tfw2005.com/boards/radicons-customs/308370-decepticon-mudflap.html

    Link to the current concept of another D.E.R.T. member; Foxhound: http://www.tfw2005.com/boards/transformers-fan-art/310931-concept-custom-foxhound.html
    (The Foxhound concept refered to in the post earlier was the initial concept I'd come up for the figure, as he's supposed to be a Metal Gear Solid homage. While Foxhound's base figure has been changed to ROTF Brawn, I find it funny that Warhead ended up looking alot like Foxhound's original design)
     

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  2. Strarf

    Strarf Crystal Convoy no more TFW2005 Supporter

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    Looks pretty neat.
     
  3. CodeXCDM

    CodeXCDM Well-Known Member

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    Like the dirty camo paint on him. Cool idea/bot. Not sure about that head w/ bandanna though... can you fit a helmet on top of it? I would say it'd make a good warbot even better.
     
  4. Autobot Burnout

    Autobot Burnout SANTARN IS COMING AGAIN TFW2005 Supporter

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    Thanks!:D 

    As for the helmet, the original idea was for Warhead's noggin to be completely encased in a Styrene helmet, but the problem is with how the figure transforms. The panel directly in front of the head on the chest flips up and the head folds fowards. The clearance for this isn't that great, and the top of the original head comes a lot closer to hitting that panel and getting in the way of transformation than I would like. Sticking the bandana on him so that it didn't colide with a part inside the chest was worrysome in itself. Putting Styrene on top of the head that is flat would probably get in the way and prevent transformation entirely.

    There also was a decent amount of sculpted-in detail on the head (well, the side and back of the neck areas anyway) that looked suitably robotic enough for my needs, so I just went with only using a little styrene covering and preserved what detail I could while also trying to make the stock head still visible look enough like some sort of streamlined helmet.
     
  5. Dinodigger97

    Dinodigger97 germinates within you.

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    Looks Badass!!!!
     
  6. SonOfNemesis

    SonOfNemesis Well-Known Member

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    That's pretty dang realistic for a camo paint job man! Looks great!!
     

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