War for Cybertron Character, Weapon, and Ability Guide

Discussion in 'Transformers Video Game Discussion' started by Noizemaze, Jun 20, 2010.

  1. Noizemaze

    Noizemaze Ken

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    Characters

    Autobots
    Optimus Prime
    • Vehicle - Truck
    • Cooldown Ability - Dash
    • Resource Ability - Warcry
    Bumblebee
    • Vehicle - Car
    • Cooldown Ability - Dash
    • Resource Ability - Shockwave
    Ratchet
    • Vehicle - Truck
    • Cooldown Ability - Barrier
    • Resource Ability - Spawn Sentry
    Sideswipe
    • Vehicle - Car
    • Cooldown Ability - Dash
    • Resource Ability - Whirlwind
    Ironhide
    • Vehicle - Truck
    • Cooldown Ability - Dash
    • Resource Ability - Whirlwind
    Warpath
    • Vehicle - Tank
    • Cooldown Ability - Barrier
    • Resource Ability - Shockwave
    Air Raid
    • Vehicle - Jet
    • Cooldown Ability - Cloak
    • Resource Ability - Whirlwind
    Jetfire
    • Vehicle - Jet
    • Cooldown Ability - Hover
    • Resource Ability - Spawn Sentry
    Silverbolt
    • Vehicle - Jet
    • Cooldown Ability - Barrier
    • Resource Ability - Shockwave
    Arcee
    • Vehicle - Car
    • Cooldown Ability - Cloak
    • Resource Ability - Shockwave
    Jazz
    • Vehicle - Car
    • Cooldown Ability - Barrier
    • Resource Ability - Moleculon Bomb
    Scattorshot
    • Vehicle - Tank
    • Cooldown Ability - Barrier
    • Resource Ability - Guided Missile
    Zeta Prime
    • Vehicle - Truck
    • Cooldown Ability - Ammo Beacon
    • Resource Ability - Warcry

    Decepticons
    Megatron
    • Vehicle - Tank
    • Cooldown Ability - Hover
    • Resource Ability - Drain
    Barricade
    • Vehicle - Car
    • Cooldown Ability - Barrier
    • Resource Ability - Shockwave
    Brawl
    • Vehicle - Tank
    • Cooldown Ability - Dash
    • Resource Ability - Whirlwind
    Starscream
    • Vehicle - Jet
    • Cooldown Ability - Hover
    • Resource Ability - Shockwave
    Skywarp
    • Vehicle - Jet
    • Cooldown Ability - Cloak
    • Resource Ability - Whirlwind
    Thundercracker
    • Vehicle - Jet
    • Cooldown Ability - Dash
    • Resource Ability - Spawn Sentry
    Soundwave
    • Vehicle - Truck
    • Cooldown Ability - Barrier
    • Resource Ability - Spawn Sentry
    Breakdown
    • Vehicle - Car
    • Cooldown Ability - Dash
    • Resource Ability - Shockwave
    Slipstream
    • Vehicle - Jet
    • Cooldown Ability - Cloak
    • Resource Ability - Shockwave
    Shockwave
    • Vehicle - Jet
    • Cooldown Ability - Hover
    • Resource Ability - Shockwave
    Demolisher
    • Vehicle - Tank
    • Cooldown Ability - Ammo Beacon
    • Resource Ability - Whirlwind
    Onslaught
    • Vehicle - Truck
    • Cooldown Ability - Dash
    • Resource Ability - Guided Missile
    Deadend
    • Vehicle - Car
    • Cooldown Ability - Cloak
    • Resource Ability - Spawn Sentry

    Abilities
    • Dash - Dash in target direction
    • Cloaking - Become invisible
    • Barrier - Deploy energon shield
    • Hover - Hover and increase weapon damage
    • Warcry - AOE Armor and Damage Buff
    • Shockwave - AOE Damage and knock-back
    • Spawn Sentry - Create automated defense turret that detects cloaked enemies
    • Drain - Life steal
    • Whirlwind - Spinning melee attack
    • Mark Target - Tag target with loctor beacon
    • Moleculon Bomb - AOE Damage and slow effect
    • Decoy Trap - False powerup that stuns enemies on pick-up
    • Disguise - Change appearance to look like the enemy
    • Energon Sling - Nullify target enemy abilities
    • Disruption - AOE blast that forces enemies to transform
    • Ammo Beacon - Automatically refills ammo and adds acid effect to weapons
    • Guided Missile - Player guided missile similar to the Omega Missile Killstreak

    Vehicle Weapons *NOTE: Damage values are estimates from Private Multiplayer testing
    Car
    • Damage - 9
    • Ammo - 360
    Jet (Rockets)
    • Damage - 85
    • Ammo - 15
    Truck
    • Damage - 55 (x2)
    • Ammo - 30
    Tank
    • Damage - 200
    • Ammo - 10

    Robot Weapons
    Melee
    • Damage - 169
    • Range - Short / Close
    Neutron Assault Rifle
    • Damage - 17
    • Rate of Fire - .095
    • Clip - 32
    • Ammo - 224
    • Reload - 1.5s
    • Range - Medium
    Null Ray
    • Damage - 200(SP) / 170(MP)
    • Rate of Fire - 1.25
    • Clip - 4
    • Ammo - 20(SP) / 18(MP)
    • Reload - 2.5s
    • Range - Long
    • Special - 10x Scope
    Photon Burst Rifle
    • Damage - 29(x3)
    • Rate of Fire - .3
    • Clip - 24
    • Ammo - 144
    • Reload - 1.5s
    • Range - Medium / Long
    • Special - 2x Scope
    Ion Blaster
    • Damage - 12(SP) / 14(MP)
    • Rate of Fire - .065
    • Clip - 50
    • Ammo - 300
    • Reload - 1.5s
    • Range - Close
    • Special - Optimus Only
    Energon Battle Pistol
    • Damage - 95(SP) / 85(MP)
    • Rate of Fire - .5
    • Clip - 8
    • Ammo - 40(SP) / 24(MP)
    • Reload - 1.5s
    • Range - Medium / Long
    • Special - 5x Scope
    Energon Repair Ray
    • Damage - 55
    • Rate of Fire - .1
    • Clip - 100
    • Ammo - 400
    • Reload - 2.5s
    • Range - Close
    • Special - Ally Heal
    Fusion Cannon
    • Damage - 125(SP) / 95(MP)
    • Rate of Fire - .8(SP) / .75(MP)
    • Clip - 5
    • Ammo - 20(SP) / 15(MP)
    • Reload - 2.5s
    • Range - Medium / Long
    • Special - Megatron Only
    EMP Shotgun
    • Damage - 169
    • Rate of Fire - .5
    • Clip - 2
    • Ammo - 20
    • Reload - 2.5s
    • Range - Short / Close
    Plasma Cannon
    • Damage - 125/200/350(SP) / 115/140/180(MP)
    • Rate of Fire - .75/2/3.5
    • Clip - 100
    • Ammo - 600(SP) / 500(MP)
    • Reload - 2.5s
    • Range - Medium / Long
    • Special - Chargable
    Magma Frag Launcher
    • Damage - 250(SP) / 145(MP
    • Rate of Fire - 1.1
    • Clip - 3
    • Ammo - 15(SP) / 12(MP)
    • Reload - 2.5s
    • Range - Medium
    • Special - Sticky + Manually Detonated
    Scatter Blaster
    • Damage - 104
    • Rate of Fire - .4
    • Clip - 6
    • Ammo - 36
    • Reload - 2.5s
    • Range - Close
    Thermo Rocket Launcher
    • Damage - 185(SP) / 135(MP)
    • Rate of Fire - 1.25(SP) / 1.2(MP)
    • Clip - 4
    • Ammo - 16(SP) / 12(MP)
    • Reload - 2.5s
    • Range - Medium / Long
    • Special - Vehicle Lock-on
    X12 Scrapmaker
    • Damage - 30
    • Rate of Fire - .4 -> .09
    • Clip - 60
    • Ammo - 300
    • Reload - 2.5s
    • Range - Medium
    • Special - RoF Warm up
    Ion Displacer - Turret
    • Damage - 30(SP) / 25(MP)
    • Rate of Fire - .065
    • Clip - 300
    • Ammo - N/A
    • Reload - N/A
    • Range - Medium / Long
    Nucleon Shock Cannon - Turret
    • Damage - 400
    • Rate of Fire - 1.75
    • Clip - 10
    • Ammo - N/A
    • Reload - N/A
    • Range - Medium / Long
    Flak Grenade
    • Damage - 450(SP) / 325(MP)
    • Radius - 200
    • Ammo - 3 / 1
    Thermo Mine
    • Damage - 250(SP) / 140(MP)
    • Radius - N/A
    • Ammo - 3 / 1
    EMP Grenade
    • Special - Blind and Slow

    Energon Grenade

    • Special - Heal

    Multiplayer

    Scout
    Weapons
    • Plasma Cannon
    • Energon Battle Pistol
    • Null Ray
    • Scatter Blaster
    • EMP Grenades
    Abilities
    • 1 - Cloak
    • 1 - Dash
    • 2 - Decoy Trap
    • 5 - Mark Target
    Upgrades
    Tier 1
    • 1 - Surprise Attack - Extra Damage when coming out of Cloak
    • 1 - Backstab - Extra damage when behind target
    • 7 - Vendetta - Increased Mark Target time
    • 10 - Shock Treatment - Added DoT to Decoy Trap
    • 17 - Targeting Chip - Increased damage bonus to Marked Targets
    • 23 - Stinger - Increased stun time for Decoy Trap
    Tier 2
    • 3 - Health Matrix - Gain health on kills
    • 3 - Ghost - Increased Cloak time
    • 8 - Leg Servos - Increased movement speed
    • 13 - Dimensional Step - Increase armor after decloaking, and Eliminate cloaking animation
    • 19 - Fuel Efficiency - Increased Dash range
    • 24 - EMP Blinders - Flash Bang immunity
    Tier 3
    • 6 - Weapon Stabilizer - Reduced weapon recoil
    • 6 - EMP Intensifier - Increased Flash-bang radius
    • 9 - Blaster Amplifier - Added ammo capacity (2 clips)
    • 15 - First Aid - Decrease wait time for health regeneration
    • 21 - Explosive Capacitor - Carry an extra grenade
    • 25 - Rapid Recharge - Decrease ability cool-downs
    Killstreaks
    • 3 Kills - Orbital Beacon - Display Enemy Location
    • 5 Kills - Energon Recharger - Health Regeneration
    • 7 Kills - Orbital Beacon 2.0 - Level-wide EMP + All enemies tagged with Mark Target

    Scientist
    Weapons
    • Energon repair Ray
    • Photon Burst Rifle
    • EMP Shotgun
    • Neutron Repeater
    • Energon Grenades
    Abilities
    • 1 - Shockwave
    • 1 - Spawn Sentry
    • 2 - Drain
    • 5 - Disguise
    Upgrades
    Tier 1
    • 1 - Range Finder - Increase Energon Repair Ray range
    • 1 - Energon Storm - Increased Shockwave damage
    • 7 - Rocket Sentry - Rockets added to Sentry
    • 10 - Repair Sentry - Repair Ray added to Sentry
    • 17 - Friendly Fire - Extra damage when coming out of Disguise
    • 23 - Repulsion Amplifier - Increased Shockwave radius
    Tier 2
    • 3 - Battle Medic - Reduce damage received while healing
    • 3 - Sentry Armor - Increased Sentry health
    • 8 - Master of Disguise - Maintain Disguise when shot
    • 13 - Energon Optimization - Increased Heal Ray healing rate
    • 19 - Leech - Increased healing rate of Drain
    • 24 - Sentry Power Core - Increased Sentry power
    Tier 3
    • 6 - Weapon Stabilizer - Reduced weapon recoil
    • 6 - Sanctuary - Increased healing grenade duration
    • 9 - Blaster Amplifier - Added ammo capacity (2 clips)
    • 15 - First Aid - Decrease wait time for health regeneration
    • 21 - Explosive Capacitor - Carry an extra grenade
    • 25 - Rapid Recharge - Decrease ability cool-downs
    Killstreaks
    • 3 Kills - Health Matrix 2.0 - Teammates receive health for every kill
    • 5 Kills - Overshield Matrix - Teammates receive Overshields
    • 7 Kills - Nucleon Shock Cannon - Spawn usable detached rocket turret

    Leader
    Weapons
    • Fusion Cannon
    • Magma Frag Launcher
    • Ion Blaster
    • Energon Battle Pistol
    • Thermo Mines
    Abilities
    • 1 - Warcry
    • 1 - Barrier
    • 2 - Moleculon Bomb
    • 5 - Disruption
    Upgrades
    Tier 1
    • 1 - Rally - Increase Warcry radius
    • 1 - Roll Out - Increase Ram damage
    • 7 - Duck and Cover - Added DOT to Moleculon Bomb
    • 10 - No Surrender - Increased Warcry duration
    • 17 - Corrode - Added DOT to Disruption
    • 23 - Rage - Increased Damage and Armor for Warcry
    Tier 2
    • 3 - Flak Armor - Reduced explosive damage
    • 3 - Empowered Shield - Increased Barrier health
    • 8 - Martyrdom - Drop a mine on death
    • 13 - Chaos Master - Increased Disruption duration
    • 19 - Ion Booster - Ally speed increase aura around Moleculon Bomb
    • 24 - Reserve Power Cells - Shoot while downed
    Tier 3
    • 6 - Weapon Stabilizer - Reduced weapon recoil
    • 6 - Seeker - Increased search radius of mines
    • 9 - Blaster Amplifier - Added ammo capacity (2 clips)
    • 15 - First Aid - Decrease wait time for health regeneration
    • 21 - Explosive Capacitor - Carry an extra mine
    • 25 - Rapid Recharge - Decrease ability cool-downs
    Killstreaks
    • 3 Kills - Intercooler - Greatly decreases ability cooldowns
    • 5 Kills - P.O.K.E. 2.0 - Explosive Melee Attack
    • 7 Kills - Thermo Mine Respawner - Spawn a trail of Thermo Mines

    Soldier
    Weapons
    • X12 Scrapmaker
    • Neutron Repeater
    • EMP Shotgun
    • Thermo Rocket Launcher
    • Flak Grenades
    Abilities
    • 1 - Hover
    • 1 - Whirlwind
    • 2 - Ammo Beacon
    • 5 - Energon Sling
    Upgrades
    Tier 1
    • 1 - P.O.K.E. Alpha - Increased Whirlwind damage
    • 1 - Sharp Shooter - Decreased weapon spread
    • 7 - Death from Above - Increased Hover damage bonus
    • 10 - Grenade Dispenser - Added grenade refill to Ammo Beacon
    • 17 - Heavy Weapons - Increased damage for Repeater, Shotgun, and Rocket Launcher
    • 23 - Path Blaster - Added Ion Displacer Turret to Ammo Beacon
    Tier 2
    • 3 - Flak Armor - Reduced explosion damage
    • 3 - Flurry of Blows - Increased Whirlwind ground speed
    • 8 - Saboteur - Added Energon Sling duration
    • 13 - Flight Pack - Added Hover duration
    • 19 - Energon Absorbers - Reduce damage received during Whirlwind
    • 24 - Improved Heatsink - Faster weapon reloads
    Tier 3
    • 6 - Weapon Stabilizer - Reduced weapon recoil
    • 6 - Nemesis Maker - Increase Flak Grenade radius
    • 9 - Blaster Amplifier - Added ammo capacity (2 clips)
    • 15 - First Aid - Decrease wait time for health regeneration
    • 21 - Explosive Capacitor - Carry an extra grenade
    • 25 - Rapid Recharge - Decrease ability cool-down
    Killstreaks
    • 3 Kills - Ammo Matrix - Infinite ammo and team ammo and grenade refill
    • 5 Kills - Electromagnetic Pulse - Jam enemy team abilities
    • 7 Kills - Omega Missile - Fire guided missile of massive destruction
     
    Last edited: Sep 7, 2010
  2. Frans42000

    Frans42000 Well-Known Member

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    For the multiplayer stats, it might be a good idea to include the weapon of the vehicle mode as well.

    The soldier's tank cannon (fusion cannon?) is as much a part of their arsenal as the scrapmaker and EMP shotgun.

    And a list of chassis available for each class would be helpful as well.
     
  3. SPLIT LIP

    SPLIT LIP Dry built

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    Agreed vehicle weapons are a part of the arsenal, like a third weapon.
     
  4. Noizemaze

    Noizemaze Ken

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    Agreed. I don't currently have that info but I'll try to find it or work it out when the game launches.
     
  5. Psychoray

    Psychoray Member

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    This is AWESOME!

    Thank you!

    Edit: The weapons section lists the Neutron Assault Rifle, but no character has the assault rifle listed as a weapon. The scientist and soldier do have the Neutron Repeater listed though. My guess: Neutron Assault Rifle == Neutron Repeater?
     
  6. Noizemaze

    Noizemaze Ken

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    Added Shockwave, Demolisher, and Jazz.

    Escalation mode lists everyone as starting with Neutron Assault Rifle for me. Multiplayer also says Assault Rifle.
     
    Last edited: Jun 24, 2010
  7. kaindarkstar87

    kaindarkstar87 Decepticon Outcast

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    Dimensional Step - adds armor after decloaking, and Eliminate cloaking animation
     
  8. Noizemaze

    Noizemaze Ken

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    Changed.
     
  9. Noizemaze

    Noizemaze Ken

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    Added my best estimates of Vehicle weapon damage.
     
  10. apparatus

    apparatus pre-Spark toaster

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    cool sticky!!!

    Thanks to whoever researched the data.
     
  11. Overhaulimus

    Overhaulimus Sword of Fury!

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    For those interested,this is straight from the strategy guide,but it's tips for the Scout class,didn't know where else to put it,so here it is:

    Scout Tips-
    For beginners, the Scout excels in certain game modes. But depending on the game mode, some may find it difficult to use the Scout effectively. With enough practice, you can do very well in any mode. The following tips should help through the rough time.

    Code of Power & Countdown to Extinction (AKA CTF & Bombrun)
    The Scout is great for running the flag. The Scout usually has a hard time as a carrier because of its low health compared to the Leader or Soldier. The Scout must rely on quickly navigating the map while the other classes lend support. The Scout is very good for escorting the carrier. He or she can deploy a quick EMP Grenade to blind opponents trailing the carrier. While they're blinded, the Scout can mop up a few of them and Cloak into the darkness while your carrier gets away.

    Scout in Conquest
    The Scout does very well as a defensive class for this game type. The Scout relies on cloak to surprise enemies that try to take over your team's captured node. Let the heavier classes try to gain control of a node, while you provide back up from the outside. Continue providing backup until it's under control.

    Power Struggle
    This game mode can be difficult for apprehensive or non-aggressive players. For beginners, try using ranged weapons to support your teammates trying to control the struggle zone. Firing from the outside can be dangerous, so be aware of your surrondings.
     
  12. Prime327

    Prime327 Banned

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    One thing I want to know about the scientist class is when you use Energon Optimization and range finder as perks does it do the same thing when you try to use it on the enemy? meaning the length you can heal a team mate is the same if you want to use the Energon repair Ray on an enemy?
     
  13. Demonicon

    Demonicon Well-Known Member

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    Great information here. All that's left to know really are buff/debuff strengths.
     
  14. Beastbot X

    Beastbot X The Toad Knows.

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    Does anyone know if the Warcry effects stack? Often when me and another Leader are defending a node, I'll do my warcry and then he'll do his or visa versa. Is this a waste of warcry or not?
     
  15. Demonicon

    Demonicon Well-Known Member

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    I've no official source, but I've read on the Gamefaqs forums that they do not stack. Makes sense to me. That would make people unkillable and be able to instant kill you.
     
  16. Soundwave4win

    Soundwave4win Escalation Connoisseur

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    Very helpful to know exactly what Demolishor can do in Escalation. That makes him even more playable :D 
     
  17. Beastbot X

    Beastbot X The Toad Knows.

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    Ah, okay. Wasn't sure how much of a stat boost Warcry actually gives you. Thanks.
     
  18. Rexidus

    Rexidus Autobot TFW2005 Supporter

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    While not a bad strategy I've actually seen the opposite used to frustratingly good effect. A scout spamming Dash is so fast that no one can keep up. If you can get the objective away from from the enemy, they almost can't stop you.
     
  19. BlackbirdSR-71C

    BlackbirdSR-71C Loyal Decepticon

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    What about Onslaught and Scattershot?
     
  20. Big Bro

    Big Bro MSF's Deterrent

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    My transformer of choice is Bumblebee, he's small, agile, and easy to control. Plus he's a sharpshooter, Easy head shots!
     

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