When the Armada-based "Transformers" game came out for the PS2, I didn't at the time own the system in question, and so didn't get it. By the time I did finally have the PS2, so many other games I'd been missing out on vyed for my attention it just sorta...fell through the cracks. I recently finally got around to getting it just today, and though this first post is more of a first impressions reveiw, I'll likely add a full reveiw later. Before we begin, I am acutally quite a fan of Armada. It's not up there with, say, Beast Wars, but it is still among one of my favorite stories in the Transformers line and easily the best of the Unicron Trilogy (in terms of overall story, anyway.) Anyway, I'd have to say, I'm pleasantly surprised with the quality of the game. The stages are huge, so far, the action is intense, and though the controls are slightly sluggish, it's never so bad as to actually get in the way too much. Transforming is cool, and though I would have liked them to have done more with it--like, say, in the DS movie games--it's still really fun to use the vehicle modes, and while the transformations are simple model swaps--something a lot of fans seem to deride--the tranformation animations themelves are convincing enough to not make it that big an issue. The one major benefit this game has from using the Armada universe is the Mini-Cons. They are the perfect solution for finding and equiping new power-ups and weapons. Sure, another system could have been thought up for a G1 based game, but the Mini-Cons are still the perfect excuse. And even though I've only barely scratched the surface of the abilities they grant, I like the system already. It all makes for a great action-shooter-platformer all around. There are a couple of things that bother me as a Transformers fan, though. Not the fact it's based off Armada--seeing as how that was the current line at the time, it makes sense to use it--but rather how its focus is so squarely placed on the first wave, despite being obviously made later. I mean, it does have Tidal Wave and Unicron in it. So, why only give us the Wave One Autobots to use? Another three characters to unlock would have been good, even if they had the same stats as the first three (Say, Scavanger for the strong, heavy guy, Smokescreen for the all around, and Blurr for the fast weak one.) The voice work could've used some work, too--though David Kaye and Gary Chalk do return as Megatron and Prime (I'll admit I fanboy squealed when I heard Kaye's Megatron say "I would have waited an eternity for this.") I totally dig the darker variation of the story however. Overall, however I am not only pleasantly surprised by the game and its quality, but simply haveing a blast playing it.