Video review will be coming later tonight, but here are some pics/thoughts to tide you over on Universe Lugnut. Right off the bat, while the colors on this one aren't bad, I'm definitely going to nab one of the Takara version as well. Anyway, on to the figure! Lugnut is another WWII-esque bomber, with elements from various planes as well as some creative license. The front cockpit and rear gunner station are very bomber-ish, but the upper cockpit and fuselage remind me more of a cargo type plane, like a C-5 or C-130. The wings are quite long. As we've seen, he's got LU-6 NU-7 on his wings: He's a little bigger and a little beefier in jet mode than his Animated counterpart: Also, I'm wondering if the rear gun is intended to be used as an attack mode in plane form, instead of wielded in robot mode, for reasons we'll get to later. Aside from lowering down the back like a boom cannon of sorts, it can also rotate up and around to fire overhead: On to transformation! The legs come down from under the plane and with a few twists and turns form some fairly solid legs/feet: And yes, before I get asked several times, you can indeed give him a gerwalk mode: The arm transformation is actually really quite neat. Just take the wing: Rotate it: Flip up the spoiler and wingtip: Angle the whole arm downward and lift up his main fingers: Then rotate his upper hand/main fingers downwards to form the hand. He has hinge joints at both the elbow and shoulder: The engines themselves don't rotate, but there is a hinge right where the arm attaches to the engine that lets the whole arm swing forward. Then fold down the tail and rotate the rear of the plane, and flip up the upper cockpit: Fold the rear tail section down and push it into the back, which accomplishes the same thing as on the Animated figure - splitting the chest and popping up the head: Then just position the bits to your liking, and you've got Lugnut! Also, he's got an opening/closing jaw this time! Now some specific points. We've seen a lot of pics that make Lugnut look a little too lanky/spindly, and a lot of that is mistransformation of the legs. The knees joints actually collapse forward into the leg like so: It may not seem like much, but it can make a difference. Also, here's what I was mentioning earlier. While the cannon can rotate to not be hanging through his crotch, this is about as close as you're going to get to deploying it in robot mode. Although I did find a way in which you can kind of undersling it to either side of his waist (you can also see it in the robot mode comparison up above) which is my preferred way of doing it: Also, for the POKE fans, both arms have a little tab at the elbow, which allows the fist to spring forward for Punch-Of-Kill-Everything action! Overall, a few minor issues. I agree that his head needs that hunchback effect to really work and I would have liked to have seen the missile launcher integrated into the whole a little better, but he's a neat updated version of the Animated character. Your only choice should be which color scheme to get. Summing up: PROS: - Definitely Lugnut - TWO FISTED POKE ACTION! - Opening Jaw - Nice looking and BIG plane mode - Arm articulation is great considering the limits from transformation CONS: - Hasbro color scheme is a little drab and light on the purple/teal, mostly olive green. - Head doesn't look quite right by itself, could use the hunch - SEE BELOW! - Missile launcher placement is awkward and underwhelming - Still a little on the short side Video review is up! UPDATE!! UPDATE!! LUGNUT HAS HIS HUNCH!!! Turns out the entire engine/shoulder assembly lifts up and slides up behind his head!!! Also, Could this be a use for the gun? Here are some before and after shots of the shoulders from the front and side: And here is just a dump of all the request pics from the thread itself: For the guy who made that Animated Scorponok from Lugnut (Big Hank?) With some other 'Cons: Rarrrrgh! Must learn balance, Lugnut-San! Bizarro World? With Highbrow: Just...yeah. LUGNUT CAN HAS HUG?!