Recently I made a 360 gizmo for my custom Soundwave. Here are some others... Untitled Document Untitled Document Untitled Document I've gotten a lot of inquiries how something like this is done. If you have Flash, it's very simple. 1) First, draw a small dot on the surface where you are photographing your custom. 2) Face the custom straight forward and take a clean picture. 3) Rotate the custom slightly clockwise and snap another picture. The smaller increments you rotate the figure, the smoother the animation, however, the more photographs, the larger the final file/flash movie. 4) Keep the center of the custom on the dot you made on the surface, try to check out that the center of the custom is always on this mark. 5) Repeat steps 3 and 4 until the custom is facing towards you again. some tips... I try to keep these photographs at a smaller size, preferably 720x540 or smaller. With a good editing program, you can compress each photo even further without losing much quality. 6) Move all those pics into a folder, and call it something like : custom_animation From here you will do the rest of the work in flash You must have adobe Flash to continue.... 7) Download the following file from my server... Flash CS3 http://www.frenzyrumble.com/_images/rotation360.fla Flash 8 or 9 http://www.frenzyrumble.com/_images/rotation360_8.fla 8) Upon opening that file, you will see the file I used to create the Soundwave 360 Flash movie. 9) From here, feel free to replace any text on the outermost frame, or delete it entirely. 10) Edit the instance name (movie clip) "Rotation" a) In here you will see on the time line several images (one for each position of the rotation. b) Import your custom photos onto this layer, then sort them into a folder c) delete them from the stage 11) Sequentially, replace the images of Soundwave with your images. BE SURE to sort them in the same order you took the photos. (hopefully you didn't change the names of all the photos and can use the names your camera gave them ie: DSC_012, DSC_013, etc) 12) Add or Remove frames from the movie instance if necessary. That's it, you're done!