Following on from my Gestalt thread, the heres some ideas of how to implement another well known class of TF. Triple Changers are easily more straightforward than Gestalts, simply being alterations of the mechanics you're already used to, with a few nerfs here and there to better balance them. 'How do you transform into each mode?' Using the PS3 controls as an example, your ground vehicle transformation is covered by L3 as usual, the air vehicle is assigned to UP on the D-Pad, and obviously you can switch between the three modes in any order you choose. 'Won't it get confusing knowing how to activate each mode?' Not after a little practice: Car < L3 < Jet < UP > Springer < L3 > Car > UP > Jet 'Isn't Springer a Helicopter?' Whilst I'd like to see a Helicopter mode, for the sake of this thread we'll assume that his aerial mode functions as a Jet, but is designed to look alot like an alien Helicopter (ditto Sandstorm). 'Isn't it a little unfair them having all those vehicle weapons?' Triple Changers have only half the ammunition in such weapons as a regular class would have, so Astrotrains truck mode (designed to closely resemble a steam train, of course) only carries 20 rockets in Escalation etc. 'Won't they be broken in Multiplayer?' Triple Changers fall into a unique Multiplayer class called 'Hybrid' which is basically a combination of whichever two chassis the TC possesses - however, as a cloaked Scientist would no doubt be broken, as would one which can War Cry, Hybrids can only choose from the less abusable weapons/abilities of those two classes, so Springer and Sandstorm (Hybrid Scout) could choose say: Weapons: Energon Battle Pistol Scatter Blaster Neutron Assault Rifle Photon Burst Rifle Abilities: Decoy Dash Shockwave Spawn Sentry Killstreaks: 3 - Health Matrix 5 - Adrenaline 7 - Orbital Beacon 2.0 Octane/Astrotrain (Hybrid Leader): Weapons: Energon Battle Pistol Ion Blaster Neutron Assault Rifle Photon Burst Rifle Abilities: Barrier Disruptor Shockwave Spawn Sentry Killstreaks: 3 - Intercooler 5 - Overshield Matrix 7 - Thermo Mine Respawner Blitzwing/Broadside (Hybrid Soldier): Weapons: Thermo Rocket Launcher Scrapmaker Neutron Assault Rifle Photon Burst Rifle Abilities: Energon Sling Hover Shockwave Spawn Sentry Killstreaks: 3 - Ammo Matrix 5 - Energon Pulse 7 - Nucleon Shock Cannon Hybrids get 4 energy bars, regardless of chassis Despite taking a little extra work to put in the game design wise, I reckon Triple Changers would prove a big hit.