3D Artwork: Treadshot's Shapeways Thread

Discussion in 'Transformers Fan Art' started by Treadshot A1, Dec 24, 2010.

  1. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    Treadshot A1's Shapeways Thread

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    Raider
    Updated: 25/05/17

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    "Large and imposing, cannon blasts level the battlefield ahead of Raider's arrival. Delivering its own brand of justice through unending gunfire, an airstrike ends all who scurry away."

    Raider is a 80mm tall Robot armed with a gatling gun and twin cannons.
    Transforms into a Tank or a Jet.

    Articulation: Neck, Shoulders, Biceps, Elbows, Wrists, Hips, Thighs, Knees, Ankles.

    Designed for use with 5mm-compatible weapons.​

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    Blader
    Updated: 04/05/17

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    "Quick and agile, twin swords accompany the never-stopping Blader. Blazing across the ground or taking its blistering speed to the air, Blader's presence is surely followed by deftly sliced husks."

    Blader is a 60mm tall Robot armed with twin swords.
    Transforms into a Car or a Jet.

    Articulation: Neck, Shoulders, Elbows, Hips, Knees.

    Designed for use with 3mm-compatible weapons.​

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    Data Minion Jaguar
    Updated: 11/04/17

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    "Silent, stealthy, Data Minion Jaguar hunts its targets relentlessly from the shadows. Twin boosters let Jaguar catch even the fastest victims."

    Data Minion Jaguar is a Robot armed with two boosters.
    Transforms into Data Drive Mode. Data Drive can be stored in the chest of Deluxe Class WFC Soundwave.

    Articulation: Neck, legs, tail.​

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    Data Minion Eagle and Gorilla Combined Form
    Updated: 16/03/17

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    "Combined, Data Minion Gorilla blasts away enemies aided by improved mobility, while Data Minion Eagle gains control of twin cannons to ward off foes. When added firepower is called for, mobility is sacrificed to reroute all power into their entire arsenal in the form of the twin-barreled Hyper Cannon."

    In Combined Mode, Data Minions Eagle and Gorilla are armed with two cannons and a blaster. Weapons can be combined in multiple configurations.

    Transforms into two Data Drives. Each Data Drive can be stored in the chest of Deluxe Class WFC Soundwave.

    Articulated at the head, shoulders, elbows, hips and ankles.
    Designed for use with 3mm-compatible weapons.

    Combined form of Data Minion Eagle and Data Minion Gorilla.

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    Data Minion Gorilla
    Updated: 09/03/17

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    "A small yet powerful fighter, Data Minion Gorilla smashes enemy armour when deployed up close. Surprisingly tactical, Gorilla lets its twin cannons do the talking, ambushing enemies from the side with ease due to its small size."

    Data Minion Gorilla is a Robot armed with two cannons.

    Transforms into Data Drive Mode. Data Drive can be stored in the chest of Deluxe Class WFC Soundwave.

    Articulated at the head, arms and legs.
    Designed for use with 3mm-compatible weapons.

    Combines with Data Minion Eagle.

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    Data Minion Eagle
    Updated: 02/03/17

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    "An adept flyer, Data Minion Eagle soars across the battlefield collecting information for its allies. Two wing-mounted boosters let Eagle reach the frontlines quickly to deliver an extra blaster for Data Minion Gorilla."

    Data Minion Eagle is a Robot armed with two boosters and a blaster.
    Transforms into Data Drive Mode. Data Drive can be stored in the chest of Deluxe Class WFC Soundwave.

    Articulated at the head and wings.
    Designed for use with 3mm-compatible weapons.

    Combines with Data Minion Gorilla.

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    Haven
    Updated: 19/02/17

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    "Steadfast and determined, Haven stands guard with a cannon and a large shield. Cannon blasts deter enemies at range as a Tank, while the Dozer cleans up the inevitable carnage."

    Haven is a 100mm tall Robot armed with two blasters and a riot shield. Blasters combine into cannon.
    Transforms into a Tank or a Dozer.

    Articulated with ball-jointed: Neck, Shoulders, Elbows, Wrists, Hips, Knees, Ankles.
    Designed for use with 5mm-compatible weapons.

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    Trinity
    Updated: 27/01/17

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    "Calculated and calm, a simple blaster accompanies Trinity in combat. Should a target try to escape, Trinity relies on a substantial arsenal, on the ground or from the sky."

    Trinity is a 100mm tall Robot armed with a blaster.
    Transforms into a Tank or a Jet.

    Articulated with ball-jointed: Neck, Shoulders, Elbows, Wrists, Hips, Knees, Ankles.
    Designed for use with 3mm-compatible weapons.

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    Yellowarden
    Updated: 27/01/17

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    "Meet Yellowarden. A reserved yet tough 'bot on the ground, he unleashes his true firepower when combined with his buddy Crimsonic. In vehicle mode, Yellowarden pursues enemies across even the roughest terrain."

    Yellowarden is a 100mm tall Robot armed with twin blasters.
    Transforms into an armoured ATV.

    Articulated with ball-jointed: Neck, Shoulders, Elbows, Wrists, Hips, Knees, Ankles.
    Designed for use with 3mm-compatible weapons.

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    Crimsonic
    Updated: 27/01/17

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    "Meet Crimsonic. A skilled sharpshooter with a penchant for flight, specialised wings provide his vehicle mode extra maneuverability in the air. On the ground, he joins Yellowarden for added firepower."

    Crimsonic is a 75mm tall Robot armed with twin blasters. Transforms into a jet.

    Articulated with ball-jointed: Neck, Shoulders, Elbows, Waist, Hips, Knees, Ankles.
    Designed for use with 3mm-compatible weapons.

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    Yellowarden & Crimsonic: Combined Form
    Updated: 27/01/17

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    "Combined, Crimsonic takes the helm, equipped with Yellowarden's armour. Trusting his partner's judgment, Yellowarden redirects all excess power into the twin-barreled Yellow Cannon. A sharpshooter with a cannon, Crimsonic rarely misses in this form, though Yellowarden retains control of twin-shoulder mounted blasters to cover all angles."

    Yellowarden is a 100mm tall Robot armed with twin blasters. Transforms into an armoured ATV.

    Crimsonic is a 75mm tall Robot armed with twin blasters. Transforms into a jet.

    In Combined Form, Crimsonic is articulated with ball-jointed: Neck, Shoulders, Elbows, Wrists, Hips, Knees, Ankles.
    Designed for use with 3mm- and 5mm-compatible weapons.

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    Recoil
    Updated: 27/01/17

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    "Deployed in swarms, each Recoil unit stays low to ground as it rushes into battle. Up close, a jagged blade carves enemies with mindless ferocity."

    Recoil is a 60mm tall Robot armed with twin blasters.
    Transforms into an armoured assault vehicle.

    Articulation with ball-jointed: Neck, Shoulders, Elbows, Hips, Knees, Ankles.
    Designed for use with 3mm-compatible weapons.

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    Cartridge Minion Warrior
    Updated: 18/05/17

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    Cartridge Minion Warrior is a 50mm tall robot. Transforms into a cartridge designed to fit in the chest compartment of Voyager Class Cybertron Soundwave.

    Articulation: Neck, Shoulders, Elbows, Hips, Knees, Ankles.

    Designed for use with 3mm-compatible weapons.

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    Rimfire
    Updated: 03/03/15

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    Robot partner for Generations Scoop. 43mm tall with 3mm-compatible hands.
    Transforms into a 5mm-compatible Blaster Mode and Mini-Artillery mode.

    Articulated with ball-jointed: Shoulders, Elbows, Hips, Knees, Ankles.
    Designed for use with 3mm-compatible weapons.

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    Herald
    Updated: 10/05/15

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    44mm tall Robot.
    Includes 3mm-compatible weapons: 2x Shields + 1x Hammer.
    Transforms into a 5mm-compatible Hammer Mode.

    Articulated with ball-jointed: Shoulders, Elbows, Hips, Knees, Ankles.
    Designed for use with 3mm-compatible weapons.

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    01-GDT Crusader
    Updated: 25/04/17

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    01-GDT "Crusader" is a 60mm tall Robot.
    Transforms into a Drill Tank.

    Articulation: Neck, Shoulders, Elbows, Hips, Knees, Ankles.

    Designed for use with 3mm-compatible weapons.

    Includes alternative "Goggles" head sculpt.

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    02-ASV Recon
    Updated: 26/04/17

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    "Quick and agile, 02-ASV "Recon" scopes out new locations for hidden enemies. A storm of bullets marks every safe area identified."

    02-ASV "Recon" is a 64mm tall Robot armed with no less than eighteen molded blasters.
    Transforms into a Jet.

    Articulation: Neck, Shoulders, Elbows, Wrists, Hips, Knees, Ankles, Wings

    Designed for use with 3mm-compatible weapons.

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    03-LSS Striker
    Updated: 26/04/17

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    "Armed with a twin-barrelled blaster, Striker's always prepared for combat, and occasionally just blasting everything in its way."

    03-LSS "Striker" is a 60mm tall Robot.
    Transforms into a Speedboat.

    Articulated with ball-jointed: Neck, Shoulders, Elbows, Hips, Knees, Ankles.
    Designed for use with 3mm-compatible weapons.

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    04-LAU Invader
    Updated: 26/04/17

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    Four barrels of fun and destruction. Warning: Mostly destruction. Actually, just destruction.

    04-LAU "Invader" is a 64mm tall Robot.
    Transforms into a Tank.

    Articulation: Neck, Shoulders, Elbows, Hips, Knees, Ankles.

    Designed for use with 3mm-compatible weapons.

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    07-TAR Cannoneer
    Updated: 07/06/17

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    07-TAR "Cannoneer" is a 60mm tall Robot.
    Transforms into an Artillery Vehicle.

    Articulation: Shoulders, Elbows, Hips, Knees, Ankles.

    Designed for use with 3mm-compatible weapons.​

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    08-REA Breaker
    Updated: 26/04/17

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    08-REA "Breaker" is a 62mm Robot.
    Transforms into a Cannon.

    Articulation: Neck, Shoulders, Elbows, Waist, Hips, Knees, Ankles.

    Designed for use with 3mm-compatible weapons.

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    09-OAV Loader
    Updated: 04/06/17

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    09-OAV "Loader" is a 60mm tall Robot.
    Transforms into a Truck.

    Articulation: Neck, Shoulders, Elbows, Waist, Hips, Knees, Ankles.

    Designed for use with 3mm-compatible weapons.​

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    Alert Knight
    Updated: 28/04/17

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    Alert Knight is a 60mm tall Robot.
    Transforms into a Traffic Light.

    Alert Knight wields a lance and a shield which double as the post in Traffic Light mode.

    Articulation: Neck, Shoulders, Elbows, Hips, Knees, Ankles.

    Designed for use with 3mm-compatible weapons.

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    Attached Files:

    Last edited: Jun 8, 2017
  2. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

    Joined:
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    Trophy Points:
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    Weapons & Accessories

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    Null Rays (for Classics Seekers)
    Updated: 18/04/17

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    Set of replacement Null-Rays for the Classics Starscream mold.
    Attaches to 5mm ports on Starscream's shoulders or can be handheld.
    In vehicle mode, Null-Rays can attach to Starscream's wings.

    Designed for use with 5mm-compatible figures.

    1 Pair: Null Rays for Classics Seekers
    3 Pairs: Null Rays for Classics Seekers Triple Set

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    Ion Axe (for Kreon Minifigures)
    Updated: 04/04/17

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    The Ion Axe is a 3.2cm long axe.

    Designed for use with 3mm-compatible figures.

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    Wyrm Sword (for Cyberverse BH Prime)
    Updated: 26/04/17

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    Sword for Commander Class Beast Hunters Optimus Prime.
    Features detachable blade.

    Designed for use with 3mm-compatible figures.

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    Blaster for Legion TFP Blight
    Updated: 27/04/17

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    Blaster accessory for Legion TFP Blight.
    Can connect to other 3mm weapons using two 3mm sockets, on the back of the Blaster and the barrel itself.

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    Blaster for Legion TFP Hun-Gurr
    Updated: 27/04/17

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    Blaster accessory for Legion TFP Hun-Gurr.
    Blaster designed to be large for Hun-Gurr, a respectable size for Abominus.

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    Blaster for Legion TFP Rippersnapper
    Updated: 27/04/17

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    Blaster accessory for Legion TFP Rippersnapper.
    Can connect to other 3mm weapons using 3mm socket on top of Blaster.

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    Blaster for Legion TFP Twinstrike
    Updated: 28/04/17

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    Blaster accessory for Legion Twinstrike.
    Can be stored in beast mode between Twinstrike's tails.

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    Cannon for Legion TFP Twinstrike
    Updated: 22/04/17

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    Cannon Accessory for Legion TFP Twinstrike.
    Converts from Cannon to Hammer, both modes use 3mm pegs.
    Stores on the back of Twinstrike's beast mode as cannon.

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    Blaster for Legion TFP Windrazor
    Updated: 28/04/17

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    Blaster accessory for Legion TFP Windrazor.
    Connects to other weapons using multiple 3mm ports on blaster.

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    Legion TFP Abominus Blaster
    Updated: 02/10/13

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    Combined form of the Legion TFP Terrorcons Blasters along with the Legion TFP Hun-Gurr Blaster.

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    Legion TFP Breakdown Hammer
    Updated: 01/09/13

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    Hammer accessory for Legion Breakdown.
    Changes the right hand into a hammer. Hammer head swivels for posing.
    Weapon transforms into a roof-mounted blaster for Breakdown's vehicle mode.

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    Legion TFP Smokescreen Blaster
    Updated: 29/03/14

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    Blaster accessory for Legion TFP Smokescreen.

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    Upgrade Kit for Legion TFP Wheeljack
    Updated: 22/04/17

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    Cannon and twin swords for Legion TFP Wheeljack. Cannon attaches to either arm or stored in vehicle mode. Swords can be attached to back of robot mode.

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    Shock Lasers
    Updated: 03/04/17

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    "Induced destruction. The Shock Lasers fire straight beams of charged energy, forcing their way through armour with sheer force. Designed against circuitry, each energy beam discharged current through its victim upon impact. The weapons' frames incorporated a static blade, allowing the Shock Lasers to deal damage up close in a pinch. Caring little for defense, the Shock Lasers carried only fragments of armour beyond their main bodies. Instead, the Shock Rifles attach to the Shock Fangs, firing automatically when hit. Battlefield testing reported two versatile weapons capable of rapid damage, though automatic fire did not always compensate for a lack of armour."

    The Shock Lasers are a pair of 4.3cm long blasters. Combines into a twin-barreled blaster.

    Designed for use with 5mm-compatible figures.

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    Crash Cannon
    Updated: 04/04/17

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    "Callous power. The Crash Cannon fires large energy bolts which explode on impact for extra damage. The weapon's bulk is devoted to accelerating energy projectiles, leaving concentrated and condensed energy supplies visible along the Crash Cannon's body. Twin blades mounted on the front of the Crash Cannon compensate for its high energy consumption. In a pinch, the weapon can stab enemies, resulting in a deep gash and a chance for a point-blank shot. Battlefield testing reported high levels of power, though a reliance on limited supplies of condensed, concentrated energy made it impractical for long campaigns."

    The Crash Cannon is a 5.4cm long blaster.

    Designed for use with 5mm-compatible figures.

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    Linearity Cannon
    Updated: 06/04/17

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    "Power beyond power. The Linearity Cannon fires immensely powerful bolts of energy, blazing a trail behind each shot. The strength of each bolt kept it on track, razing the battlefield in perfectly straight lines. The weapon's entire structure was comprised of its cannon and energy reserves, little room left for armour in the wake of its high energy consumption. Only two plates of armour are found on the Linearity Cannon, the rest of the weapon's body keeps a significant weight even with minimal armour. Battlefield testing reported a weapon with unmatched destructive force at any range, though its power consumption left the weapon threatening to drain the energy reserves of entire armies."

    The Linearity Cannon is a 6.5cm long blaster.

    Designed for use with 5mm-compatible figures.

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    Kestrel Cannon
    Updated: 07/04/17

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    "Defined divinity. The Kestral Cannon fired single blasts of condensed energy through its tapered barrel with lethal force. Each blast's density provided significant knockback upon impact, adding to the damage from each hit. Behind the tapered barrel, the weapon's entire bulk was devoted to storing energy with minimal weight to sustain its high energy blasts. The Kestral Cannon carried almost no armour beyond its structural shell, relying on the weapon's power and moderate rate of fire to repel enemies. Battlefield testing reported a weapon that could neutralise enemies in one shot, though its moderate rate of fire left it vulnerable to swarm tactics."

    The Kestrel Cannon is a 5.6cm long blaster.

    Designed for use with 5mm-compatible figures.

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    Vehicon Arm Blade (FI:RE)
    Updated: 27/08/13

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    Twin blades for RID/AM Vehicon. Designed to be usable while Vehicon's hands are folded into its arm, the Blades can be held in hand by Vehicon and most 5mm compatible figures.
    Pegs to mount onto the roof of RID/AM Vehicon's car mode.

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    Vehicon Arm Blaster (FI:RE)
    Updated: 27/08/13

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    Twin blasters for RID/AM Vehicon. Designed to be usable while Vehicon's hands are folded into its arm, the Blasters can be held in hand by Vehicon and most 5mm compatible figures.
    5mm pegs allow the blasters to mount onto RID/AM Vehicon's car mode above the rear tyres.

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    Vehicon Blade Blaster (FI:RE)
    Updated: 27/08/13

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    Combined form of Vehicon Arm Blade and Vehicon Arm Blaster.

    Blade: Vehicon Arm Blade
    Blaster: Vehicon Arm Blaster


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    Blasters for TF: Prime FE Arcee
    Updated: 19/04/17

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    Twin Blasters designed for TF: Prime FE Arcee.

    Blasters can be attached to Motorcycle mode, or act as boosters.

    TF: Prime FE Arcee's blade weapons can be attached to the Blasters.

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    Missiles for TFP Starscream
    Updated: 23/04/17

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    Set of Missiles for TFP Starscream.

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    Fusion Boosters for TFP Starscream
    Updated: 23/04/17

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    Twin Fusion Boosters for TFP Starscream. Acts as twin cannons in Robot mode.
    Can be attached as boosters in Jet mode, or as cannons under each wing.

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    Buzzsaw for Animated Rodimus
    Updated: 27/10/13

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    Buzzsaw accessory for Animated Rodimus. Designed for left-handed use. Buzzsaw can spin and stores on the underside of the vehicle mode.

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    Leg Plates for Generations Scoop
    Updated: 24/04/17

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    Parts intended to fill the gaps in the upper legs of Generations Scoop.

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    Last edited: May 29, 2017
  3. Rhinox555

    Rhinox555 Insert clever joke here.

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    That all looks very nice. Only thing i'm not really digging is how the faces look kind of flat.
    Except for "Paranoid"'s face that is.
    That Bayonet looks awesome too. Can't really say much about that last piece, as i haven't seen the Wheel and Caster model yet.
    As for your parental units disagreeing, did you explain to them how it works? You don't actually sell these things, you give Shapeways a license to sell them and they pay you royalties.
     
  4. Ramrider

    Ramrider TF Art Lad

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    Rather cool. I know designing heads can be a bear, which is why I've allocated a separate CAD file just to store my designs for them. I'm making them as modular as possible, with different styles of eyes, visor, faceplates, helmets and crests etc, and assembling them into new heads as and when I need to.

    Also, you'll want to alter those clips and shafts; the bars are 3mm diameter, not 2.
     
  5. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    Hmm, yeah, some are a bit flat. I'm going completely off G1 drawings on TF Wiki for most of these, but without exact dimensions i'm kinding guessing at the exact measurements. I think after they print they should look better, let's just keep hoping. ;) 

    Glad you like the Bayonet! The Wheel and Caster model is exactly what it sounds like; it's the circular saw sans the saw teeth. It's just a base from which to build spinny things. :D 

    Hmm, i think the problem they have with it is that you have to give SW your credit card/bank account details so they can pay you. They don't like giving away information, apparently, which is fair enough. If enough people show interest here, then i might go see if they'll reconsider. :) 

    Hmm, that is a good idea. Modular heads. Sadly Sketchup isn't quite willing to allow modular construction. :( 

    Clips and shafts will be altered to 4-3 measurements, when Sketchup stops throwing a fit. ;) 
     
  6. Rodentus prime

    Rodentus prime Well-Known Member

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    Sure it is - just put the sections of the head that you want to keep seperate into groups or components and then you can mix and match easily.
     
  7. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    Heh, i know. Components. But the problem is, if you use components in Sketchup, and then export as a Collada file for SW, there is a glitch in the upload system of SW's site that prevents models to be uploaded, if they involved importing stuff in Sketchup, regardless whether you explode the components or not.

    I have posted on teh SW forums, and am yet to get a response. Hopefully they will either fix it or tell me how to get around it. I currently have figured out one way, and that is to export as an STL, but since i have no access to STL software, i need someone to change my .dae files to stl's, which can be a painstakingly long waiting game, and also very annoying for both me and the person helping me, as i have a lot of models.
     
  8. Rodentus prime

    Rodentus prime Well-Known Member

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    Once you explode the component try going in Window>Model info>Statistics and hit 'Purge unused' otherwise it keeps a record of the component - Maybe after you do that it will export and upload properly?
     
  9. Rhinox555

    Rhinox555 Insert clever joke here.

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    That may be why the Collada files i send keep bouncing.
    Edit: Nope. Tried what Rodentus prime suggested, still says that it can't be validated.
     
  10. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    I found a source for ruby scripts for Sketchup that allow exporting as STL files. I've yet to try it, but when I do tonight, I will post the results, if any.

    By the way, and i know Ramrider knows this, but check out my Predaking thread in RGD, there a some models there that I haven't bothered to copy here.
     
  11. Rhinox555

    Rhinox555 Insert clever joke here.

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    Well, like i said in my Thread, Shapeways reccomends using Meshlab to export as STL, which is what i've been doing. But i've yet to test print something, so i don't know if that keeps the exact measurements intact.
     
  12. Superquad7

    Superquad7 We're only human. Super Mod

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    I think Rhinox is right on the money with his comments, as I think he provided a lot of very insightful things already. I think that you'll find with this project that it's going to be very much a learning experience for you. I can only see you exponentially improving. That's certainly no discredit to your work, as I think it's very strong. The rifles are very well done especially.

    As discussed in your Creative GD thread, I think that the rifles are generic enough in basic design (the G1 versions) that they can be utilized by many figures, especially the Classics deluxes.

    :thumb 
     
  13. Rhinox555

    Rhinox555 Insert clever joke here.

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    Just a quick thought: what if the bayonet attached to the gun through a 5mm peg and was shaped a little bit like a combination between a tonfa and a bayonet? It would be able to double as one, creating a neat additional feature.
     
  14. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    SQ7, thanks a lot for looking! Yes, certainly this is going to be a learning experience for me, I've only just barely scratched the surface of 3D design. I look forward to producing more in the future, no doubt Rhinox and Ramrider's advice will prove very useful indeed.

    Rhinox, I do think that's a great idea, a 5mm peg so you could hold it as a sword as well. However, there is a reason I used the 3mm pegs on this version: Breacher. His clip is perpendicular to his arm, so when you attach the bayonet to his clip it will double as a sword. Also, for Skystalker, you can attach this to him and the bayonet will serve almost like an extension to his arm, sorta like Gundam Exia's sword if you're familiar with Gundam. Hence, this version uses a 3mm clip. :) 
     
  15. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    Updated with Bazooka.
     
  16. Rhinox555

    Rhinox555 Insert clever joke here.

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    Ah, cool. I wasn't talking about a sword though, i was talking about a Tonfa. A bladed Tonfa so it would still look like a bayonet when attached.

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    A possible solution would be to have the 3mm clip on top, and the peg on the bottom, so it would support both systems. But it's your design, and as such, your choice. Which, given what you just said about Breacher and Skystalker,sounds like an awesome choice.


    EDIT: That's a sweet bazooka. Where would one get that plug-in you mentioned?
     
  17. Rodentus prime

    Rodentus prime Well-Known Member

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    You can get a lot of 'must have' plug-ins Here.
     
  18. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    From Rodentus Prime's link, grab Roundedge. It's a great plugin that you can't live without. You will also have to download Fredo6 for it to work, but it's worth it for round edge. The guy who wrote those plugins makes awesome stuff.

    Also, do a search for "sketchup plugin export as STL" and click the first link. Download the program, and run it to install. After which it should automatically link into your Sketchup (works with 8). You have to get a key, so use the trial one, which is basically a 10 day, 10 use only key. Of course, the reason I recommend it is because it let's you ask for keys more than once, so the more email addresses you have...well, you can figure it out.
     
  19. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    New stuff. Not tested yet. Will test when funds allow.
     
  20. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    Complete overhaul! I've just redone the first two posts, added some new stuff. :) 
     

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