That's an interesting interpretation, but I don't agree. For the facts to align with your theory, wouldn't the actual wars part be actually fleshed out and interesting to engage with? Instead it's just another treadmill. There's no macro-level strategy, no compulsion, and is in fact less challenging than playing just some rando base, since you can scout first and deploy a custom team. The true purpose of all the systems in this game is to get you to keep playing the game, and hopefully spend money along the way. And I'm okay with that! I like the game and am comfortable with what it offers. There's multiple hooks in the game. I think it's obvious that the continued development of the game is oriented towards the "collector" hook, which is what I personally enjoy. It's good that you enjoy the hook of the wars aspect. Personally I find it shallow, boring, and inconsequential, and would appreciate a significant overhaul to those systems to make it more enjoyable to engage with.