So I was watching some of these videos of the game. You know, the usual frame-by-frame to watch the transformations. Everybody does that.. uh.. right? Anyway, I noticed some variances between the movie and the game in terms of transformations. Or at least, what we know of the transformations. In the movie, Prime's arms appear to come from the nose of the truck. In the game, they come from the sleeper cab, like the Leader figure. In the movie, Bumblebee's arms unfold from under the hood. In the game, they fold back along his side, again like the Deluxe figure (although I have theorized that maybe BB transformed that way in the film to avoid hitting the two humans who were sitting right next to where his arm would have come from). And I was watching the BTS video of the opening cinematic by Blur Studios. The guy who did the full-on Brawl transformation apparently had no idea how the robot actually transformed... all they got from ILM were the two main models. Robot mode and alt mode, but not the animation file to change between the two. He describes how he had to pick the tank apart and figure out how to transform it into the robot. I think he did a bang-up job, to be sure, but it sounds like this probably isn't how Brawl is going to transform in the film. Do you guys think the game will be a good pointer as to how the TFs transform in the film? Or do you think they were forced to "wing it" and make up their own transformations? Because that would kind of suck.. to have all of this support from ILM, up to and including the film-used digital models, but not to have the actual transformation information from ILM's animators? To those of you who have played the game, how accurate do the transformations appear to be? Are there cases where we get the slower, hundreds-of-moving-bits transformations, or is it always the speedy "action transformations" that we've seen in most of the gameplay videos? Because those appear to be less accurate than they could be, because of how fast they have to happen.