Warning: incoming wall-o-text: I've seen a bit of interesting quips in my short time on this forum and would like to get a more general feel about how the community thinks about class size and transformation complexity. I feel this is a bit more ambiguous than a poll, so I would like to see a bit of debate among you all. I guess I will define transformation complexity as all the steps you need to do in order for the figure to get from form A to form B, or sometimes even form C and beyond. This can also be related to time, as the time to transform a figure is generally proportionate to the number of steps involved (but there are always exceptions). Basically, the more complicated the figure, the more time you are going to fiddle with it while transforming. Class Sizes are the general mini-con/legend/scout/deluxe/voyager/ultra/leader/Supreme/etc. Typically from what I gather from the figures I own the larger the class size, the more complex the figure and transformation is. There are exceptions of course, but this is usually the status quo. However, I've seen and experienced myself instances where overcomplexity is a bad thing, but also where less complex figures can be equally annoying. For example, the general statement I see thrown around: "X is too complex/not complex enough for its class size." To throw in some examples, Animated Leader Megatron and Cybertron Leader Prime seem to get flak for being a large figure with a less complex transformation scheme. Some people feel ripped off for buying it a retail price because they expected more engineering per dollar value in the figure. The opposite is true for a few deluxe movie figures, Cybertron Crosswise/Smokescreen, and classics Galvatron where people have said transformation is too complex or fiddly for the size and results in frustration. Other examples like ROTF Leader Prime or ROTF Leader Jetfire where even at larger class sizes the figure is so complex that the thought of transformation makes people feel like punting babies. Even at the smaller scale there people state who say that some mini-cons are too basic to even be called transformers. Most of the time though figures tend to hit the sweet spot in balancing the two. Which is a good thing lest we would be complaining all the time and questioning our hobby. Of course, there are other factors in complexity vs. class size that can influence the forgiveness or hate for an imbalance or even help define the "sweet spot". Here is a list of the common ones listed below: 1.Screen Accuracy (doesn't always apply) 2.Sacrifices to alt/robot mode 3.Transformation intricacy 4.Time Sometimes screen accuracy doesn't need to involve a super complex transformation to get the same look. Animated Megatron for example looks dead on in both robot and alt mode. Other times, like the recent movie figures, screen accuracy involves the complicated transformation or else it wouldn't be possible to get something so detailed and complex to figure into a reasonable looking alt. Another example could be complex shellformers like Big Convoy. There are also cases where the transformation can be complex and look nothing like the show's representation anyway, despite the quality of the figure. (see: Beast Machines) Screen accuracy doesn't always apply to though since figures may not get represented in various transformer shows, like Beast Wars or the Movie line. Typically this also involves bot mode/altmode sacrifices. For those bots who don't get screen time, the complexity also lends itself to the actual converting of bots to vehicle and back. For example, bottom kibble and visible limbs. ROTF Mindwipe gets around the dreaded undercarriage kibble quite nicely, while ROTF Jetfire fails miserably. Masterpiece and ROTF Prime's alt modes have no real visible robot kibble and their transformations are more complex to accomplish that. Classics Ironhide/Ratchet's vehicle modes have panel lines everywhere to get a particular look in bot mode. Another thing of note is that gimmicks like mini-cons or powerlinx also can effect complexity, or a lack thereof. Also articulation can depend on the figure's engineering. Depending on your taste this can make or break a figure. Transformation intricacy is a bit more open ended. Basically, did you have fun transforming the figure or did you think they went about it in a clever way? Masterpiece Prime folds the wheels into his torso and I think that's really cool. Big Convoy transforming isn't so spectacular and I think he is really fiddly to line the stupid panels up. Again, mostly down to individual preference. Some have more toleration than others. Time is another factor. How long it takes to transform a figure can be related to complexity. Does it take a few seconds to and hour to transform? G1 stuff was relatively simple and fast, and we know how many people love them to death. I know my first few times with ROTF Prime were not short affairs... WALL OF TEXT OVER So what preference do you take? I personally can forgive a long and annoying transformation if it does the Robot mode and alt lots of good, like ROTF Leader Prime and not in the case of ROTF Leader Jefire. Simple transformations, no matter the size, are always forgiven if the toy is screen accurate, articulation is good, and if it really isn't necessary, like Animated Megs. I also love if Transformation time is cut short, since I love to rapidly transform things, and this is why I love the original Optimus Primal design so much.