Hmm, now that Devs is done, I have a lot more time to work on many other little projects (like those minions I've been making). But I hit the same snag over and over, and that is making the thing, y'know, detailed, and not just a bunch of shaped blocks. Up until now, I've just been detailing at random and heavily on instinct. There a hydraulics and pneumatics and many other random things scattered here and there, graphs, dials, whatever. But this doesn't always work. There are just spots where I look at it and think "hmm, x detail doesn't belong here", or "pneumatics on his ass just don't look right" or something like that. So my question is, if you have no art to go by, how do you decide what details go where? Are there some rules of thumb that one uses to decide? Or is it just go by what would work in real life, and anything else is an arbitrary choice?