As good as WfC was, HMS aren't being too imaginative in the games and are thinking too much in terms of other TPS. What would the game be like if it ran on Frostbite 2? (In case people are unaware this is the engine used in the Battlefield games). The level of detail with the engine is amazing plus there are destructible environments. Think about it, how can you have a war of such proportions and just have blast stain the floor and buildings. Imagine if for example DOTM ran on the Frostbite engine. You could be fighting and the buildings could be crumbling and that can add to strategy; you can throw a bot into a building and blast it, sending the building crashing onto them for extra damage. Or maybe you can do an Optimus vs Megatron moment and fly through there building. There is so much that can be done in these games if they used their imaginations. Why can't ground bots jump and grab onto jets where the two can fight to see if the jet stays in the sky or the ground-bot falls? Why can't they melee properly? Why do we only get stiff moving robots marching across the battlefield shooting when a lot more can be done with the game. WfC removed scaling buildings, rolling, melee combos and other stuff but these things make combat less dynamic.