Discussion in 'General Discussion' started by cambaprecoz, Aug 12, 2008.
Highly Realistic 3-D Facial Animations - Geekologie
This is very cool.
Sweet JESUS no!
The talking was sorta over the top.
Maybe not defeated...but this certainly comes close to a mortal blow. 'Specially dude on the the right.
The guy on the right was VERY convincing. The onld man and the woman seemed a bit cartoony.
Impressive. But these are still creepy, and still firmly in the uncanny valley. Something is just off.
Guy on the right is certainly best, but they were all pretty slick...
It's not out of Uncanny Valley quite yet, but it's very, very close. Seems like Silent Hill: Homecoming is using it, so that'll be interesting.
Needs a digital stutter, and parallel lines floating around in the background.
Still a bit to rubbery and cartoony for me.
The eye expressions are unlinked - it's like looking at the world's most psychopathic actors. The facial muscles are being drawn into the appropriate poses, but the eyes are just blank, staring.
The body language is also a bit off. Mainly when all three were shown pulling the same faces - the female face in particular looked really strange as it was portraying some very masculine expressions. It made her look kind of psycho, although I'm not sure that that says about males in general. O.O;
Probably a better bit of CGI is this:
YouTube - Meet "Emily" - Image Metrics Tech Demo
I thought the middle old guy was most realistic as old dudes have naturally expressive faces.
Damn, you just beat me to posting that!
Not beating it, just illustrating it. They're coming up the other side of the valley.
Damn, now that vid was impresive.
Yah, basically at this point we can create photorealistic 3D humans - but the software/artistry to animate them isn't advanced enough yet to create all the right micro-movements without using an actual human as a base model.
The next in-between step will be recording thousands and thousands of hours of genuine human movement and expression in 3D and extracting vectors of anatomical variation and patterns of movement, then linking those to emotional/intellectual states etc.
At that point you'd be able to tell the computer "create a character with the following approximate facial characteristics and mental state" and then be able to fine-tune the result. Acting will, to a basic degree, be able to be programmed. Of course, genuine humans will always have an edge, but the more uncomplicated TV shows and movies may be able to replace nearly everything with CGI.
It looks ok until they start doing things with there mouths. The skin looks weird.
Now that Emily video was impressive. I remeber seeing it posted on Joystiq. Supposedly the technology is going into upcoming games.
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