Discussion in 'Transformers Video Game Discussion' started by lordsice, Jun 27, 2010.
Transformers: War for Cybertron
Yep. That section has been there since the game was out.
I just sent a lengthy one about how the create a character feature need a buff in the color department. Thanks for bringing this to my attention.
Even though the news posts is 6 months old I still sent in my wish list. Just in case people want to read it, I'll post what I sent them here. Sorry...
This is what i sent:
I am 35 years old and a transformer fan since it all started, the game is off the chain! (very good) lol. You guys did a wonderful job, thanks alot. I would just like to make some small suggestions.
1) The autobot and decepticon drones that u fight in story mode should be used in multiplayer, the more chassis the better, 5 more colors each for multiplayer as well.
2) The unlockables such as Jazz, Shockwave, Slipstream, Onslaught, etc. should also be used in story mode, i know you have a verbal script but just take names out or well you know best how to fix that small problem.
3) Well we have come to it DLC, i'll pay whatever for it lol.(this is important for the long life of the game along with a High Moon Transformers forum to keep us all together!
Ok here we go, i know the first thing the everyone wants is more transformers so a easy way to this could be to start off with new skins were they would fit best with little changes to the models. The sizes should vary no matter the model mix it up a bit.
1) Prime's model: Ultra Magnus, Motormaster
2) Ratchet's model: Skids, Mixmaster
3) Zeta Prime's model: Hotspot (protectobot), Longhaul
4) Bumble bee's model: Cliffjumper, Rumble
5) Sideswipe's model: Sunstreaker, Dragstrip
6) Jazz's model: Prowl, Wildrider
7) Iron Hide's model: Trailbreaker, Swindle
8) Arcee's model: Elita one, Moonracer
9) Jetfire's model: Powerglide, Blastoff
10) Silverbolt's model: Blades (protectobot), Vortex.
and the same for the decepticon models.
Maps: More maps that reflect the story mode areas.
thanks for listening.
I already sent one in a while ago.
ONLINE DISCONNECT ISSUES.
that is all.
I sent an email aswell, basically said what you guys said. What I did not mention is this.. Highmoon really needs to let the robots carry their melee weapons around. The swords, axes, maces, and all that look amazing but we need to have the option to keep them out like the DS version. Like click the right thumbstick to bring out primes axe, then use the right trigger to attack with it! Clicking the right thumbstick again brings the gun out!
Never noticed that section was there. Anyway, just sent mine in.
Hopefully the feedback of serious fans like ourselves will help them to better the game.
ouch, for escalation, it would slow you down quite a bit
Bottom line is, there does need to be more color on each side of multiplayer.
Does the e-mail address work? My e-mail was bounced back. Is firstname.lastname@example.org not the address?
Just sent mine as well.
Talking about mission guiding, ammo count, transformations etc
and of course some well deserved praise.
I just want to actually see these big awesome weapons... I mean they are BIG and AWESOME no??yes?? I just want the oppurtunity to keep my melee out.... They made so many weapons and we cant even see who has what before 1 sec goes by and its sent back inside you.. We got clubs,axes of all sizes, swords, nunchucks(JK)...
I was going to send one in, but aside from host/connection issues and that damn Whirlwind, I can't think of anything I would want them to change, and I wasn't just going to send a gushing email of praise.
More colors are a given, it'd be nice to be able to color the heads independently too.
I'd like to see upgrades for the campaign mode that can be bought with excess energon shards. These would categorized by offense, defense, maneuverability, support, and general purpose. The price and effectiveness would vary depending on what class of character the upgrade was going towards. I'd say make them separate for each class to keep the cost down, otherwise they'd be expensive if one purchase affects all the characters. For example:
Melee Powered (offense): Cheap for Soldiers, makes attacks unblockable with enhanced range and power. Moderate for Leaders, gives enhanced range and power. Expensive for Scouts and Scientists, only gives enhanced power.
Health extension (defense): Cheap for Soldiers, adds two blocks, can get one more. Moderate for Leaders adds one bar, can get one more. Expensive for Scouts and Scientists, adds one bar, can only get one.
Jump Assist (maneuverability): Cheap for Scouts and Scientists get higher jump and double jump. Moderate for Leaders, get higher jump and normal double jump. Expensive for Soldiers, lose double jump, but regular jump is the combined height of normal and double.
Rapid revive (support): Same price for all classes, but characters with the repair ray get even faster results.
Autoloader (general purpose): Same price for all classes. Weapons reload as you fire, eliminating the need to reload until you run out of ammo.
Agreedthis is the only thing holding the game back....
me and some buddies got DC today and somehow got thrown into a TDM game but were playing DM while the TDM game was going on... dont ask me how that happend we have no clue.... ended up with 31 kills and another guy with 45 kills...
its annoying that in this day and age there is no FORUMS for the game... everything could be settled right there not by sending a lame ass message that who knows if it gets read...
Separate names with a comma.