3D Artwork: The Direct Response Espionage & Assault Department (Shapeways)

Discussion in 'Transformers Fan Art' started by fakebusker83, Dec 18, 2012.

  1. fakebusker83

    fakebusker83 Radicon

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    The Direct Response Espionage & Assault Department (Shapeways)
    Update January 27, 2014

    Here is something a little different... It's a project I've been wanting to do a long time now ever since I watched DOTM and loved the idea of the Dreads. Unfortunately the deluxe figure was kinda disappointing, and my attempts to fix it through Shapeways add ons was disappointing as well.

    This time round I am going to approach the Dreads again but 'updated' to the TF: Prime aesthetic. The advantage is that the accessories can be made universal and adaptable between different figures, even though I'm concentrating on upgrading one. There are going to be a lot of different parts in these sets and they will be tied under a common theme and backstory so you can pick and choose to customize your own D.R.E.A.D member. For now I've just started on a few components, but there's going to be a lot more in the coming weeks!

    On a personal note, the designs here will be fully original even though the aesthetic is inspired from the series. I know many of my previous models are sticklers for show accuracy so this time I want to design something for my own. I hope you guys will like it!

    For the gallery of my own D.R.E.A.D. team, click here: http://www.tfw2005.com/boards/radicons-customs/788152-direct-response-espionage-assault-department-d-r-e-d.html


    Background
    "The Direct Response Espionage & Assault Department (D.R.E.A.D) is a sinister branch of Megatron's Vehicon
    forces. Consisting of the most skilled and ruthless of his soldiers, each D.R.E.A.D member is an expert in
    infiltrating enemy bases and conducting assassination missions on high profile targets.

    In an odd twist from the standard Vehicon trooper, D.R.E.A.D troops have much forceful personalities and eschew
    faceless masks for individual, unique helmets. They also don't mind the use of melee weapons and slagging it out
    at close range, but they won't pass on heavy artillery if given the chance."




    The Armory

    The Spiker

    [​IMG]

    [​IMG][​IMG]
    [​IMG][​IMG]

    "The Spiker blaster is made to be more powerful than the standard Vehicon blaster,
    at the cost of being more wily and unstable. It fires nano-doped rounds at a high rate of fire,
    and these devious bullets embed themselves in the targets and consume them from inside out,
    corrupting circuits and frying synapses. Repairing such wounds is a long, arduous process.
    Amputation is a more expedient solution."


    This blaster was to emulate the 'spiky guns' that the Decepticon soldiers were using in
    Dark of the Moon, but adapted to the aesthetics of the animated series. Hence, the
    main chassis was designed with 3 sides and the spikes and talons develop out of the corners.
    Other elements such as the multiple barrels were added to harken back to the original inspiration.

    The Spiker Blaster on Shapeways



    The Sickles

    [​IMG]

    [​IMG][​IMG]
    [​IMG][​IMG]

    "The D.R.E.A.D Sickles are uncouth, savage pieces of hyper alloy with a vibranium
    super-charger mounted on them to allow them to cut through the toughest of materials.
    The high energy coursing through these blades often lead to burnouts, but it rarely stops
    the D.R.E.A.D agent from mindlessly hacking away at his prey with a non-functional,
    smoldering piece of punishment."


    The Sickles store conveniently in the D.R.E.A.D's model 553 backpack.

    These blades were meant to recall the 'pincers' on DOTM Crankcase, and were shaped accordingly
    with the large, forward leaning curve so they look good both in hand and mounted on the back.
    Inspiration was taken from machetes and similar thick bladed weapons, and the spiky tips are
    a nod to the swords used by the Uruk-hai from the Fellowship of the Ring.

    The Sickle blades on Shapeways.



    The Slicers

    [​IMG]
    [​IMG]

    [​IMG][​IMG]
    [​IMG][​IMG]

    "The D.R.E.A.D Slicers are interesting weapons indeed. These tri-bladed instruments
    exhibit both the capability to deflect blows, disarm opponents and inflict heavy stab
    wounds on their own, sometimes all in a swift flick of a servo. Many D.R.E.A.D members
    loved to use these Slicers for assassination purposes since even the most unassuming
    targets can still defend themselves with a well-hidden energo-dagger."


    These Slicers are meant to give "Chet" a more beastly, animal-like appearance in the
    simplest solution possible, as I didn't want any modding to be done on the Vehicon
    figures for this project. The perk of this is that the Slicer design became very open
    and adaptable; usable on lots of other figures. There are multiple ways to wield Slicers
    as each comes with one static and one adjustable handle. Vehicons can hold it normally
    like a katar or have it integrate neatly into their forearm structure.

    The posability and expressiveness of the claws was a happy surprise. I mean, I knew it
    was going to be posable, but wow, there's so much you can do with those claws!

    The Slicer katars on Shapeways.



    The Suppressors

    [​IMG]
    [​IMG]

    [​IMG][​IMG]
    [​IMG][​IMG]

    "Even though the Decepticons often outnumber their enemies due to their near inexhaustible
    supply of soldiers, the D.R.E.A.D team often find themselves on the other side of the coin,
    having to fight off large groups of autobots with little backup. This is why they always bring
    along a fire support member armed with a pair of Suppressor miniguns. Not only can
    these Suppressors channel unbelievable amounts of ordnance, they can do so independently
    due to appropriated Targetmaster technology, effectively simulating three soldiers in place of one.

    Each Suppressor is mounted atop a SWIFT swivel arm that allows it to pivot 360º laterally
    and 90º in elevation. They can mount on the D.R.E.A.D's model 553 backpack for
    maximum killzone exposure."


    I added the Suppressors to this project as I felt "Chet" still needed more visual mass on him
    to play along with its 'beastly' personality. Besides, this harkens back to the highway chase scene
    in DOTM except in this case, "Chet" is the one with the heavy firepower and 'stealth mode'.
    The 360º was a nice solution that I implemented as the Suppressors can be mounted anywhere
    and yet be effectively positioned and aimed.

    The Suppressor miniguns on Shapeways.



    The Dreadacles

    [​IMG]

    [​IMG][​IMG]
    [​IMG]

    "Apart from Soundwave himself, the D.R.E.A.Ds are the best hackers and infiltrators among Megatron's
    troops. These Dreadacles they use are one of the ways they connect themselves to security systems to
    deliver their synergized, brute force attacks. Not many systems are able to withstand their corrupting
    touch. In the event of a tussle, these whip-like, vicious appendages can be used as effective weapons
    in a pinch."


    The Dreadacles, or tentacles are the driving force of inspiration for this project, I believe. These are
    what made the Dreads 'Dreads'. I have been trying forever to create balljointed tentacles like these
    and it is now that I've succeeded in getting the proportion and thicknesses right so that the tentacles
    can hold their shape and not collapse under their own weight, at least not immediately. It was a happy
    coincidence that they are nicely proportioned to fit with 3mm pegs; creating matching backpacks and
    accessories (the cyber-kunai) was just icing.

    Arming of all 6 Dreadacles requires the use of the 6X3 Backpack. However, any other 3mm port
    can also be used.

    The 6 Dreadacle set on Shapeways.
    The 2 Dreadacle set on Shapeways.



    The Backpacks

    [​IMG]
    [​IMG]

    [​IMG][​IMG]
    [​IMG][​IMG]

    "Being the versatile operatives they are, the D.R.E.A.D team augment themselves with various
    modifications to allow them to switch between their huge arsenal of weapons instantaneously. No
    autobot can truly anticipate the feistiness of a D.R.E.A.D agent."


    It was a happy day when I discovered that the Vehicon backpiece is easily removable. Oh joy!
    This is because having a replaceable backpiece is what makes the D.R.E.A.D project come together;
    the Dreadacles, Sickles, Suppressors will not work without it. It was great that I was able to fashion
    those ports into rocket thrusters too, in order to give them the 'batmobile' treatment. This tied in with
    their 'pursuit, intercept, destroy' backstory as well.

    For your benefit, the Backpacks shown in the photos above are printed in different materials. The 553
    is in White Strong Flexible, and the 6X3 is in FUD. The difference in quality is apparent even under all
    the paint.

    The 6X3 Backpack on Shapeways.
    The 553 Backpack on Shapeways.

    - Ariel



    Flickr is here.

     

    Attached Files:

  2. Bossguy

    Bossguy Banned

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    Always impressed with your work. Love your cannon you made for Soundwave!
     
  3. Nemesis251

    Nemesis251 Wants 3rd Party Knock Out

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    I like where this is going....
     
  4. WuLongTi

    WuLongTi Cyber Ninja Web Developer

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    awesome mate, I look forward to more :D 
     
  5. Tomiku

    Tomiku black repaint fetishist

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    Oh no. I've held out on army-building vehicons for this long, please don't make me want to start doing it now. Dx
     
  6. fakebusker83

    fakebusker83 Radicon

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    Hi guys!

    I'm so sorry to have not been updating this thread for weeks but as you can see I've been working on it behind the scenes...Here's something to show for it!

    [​IMG]

    D.R.E.A.D agents Casúr and Corvus are the first 2 characters I've completed. There will be a ah...third one, coming soon!

    [​IMG]

    The D.R.E.A.D Spiker is the TF: Prime universe version of the Scolex Spiker. They are similar in characteristics, but the Dread version is made to resemble an evolution from the Vehicon blaster as well.

    More to come guys! Hope you like what I'm doing!
     
  7. Nemesis251

    Nemesis251 Wants 3rd Party Knock Out

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    I like that smirk. Please continue...
     
  8. BScorpinok75

    BScorpinok75 Squadron X #1 Consultant

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    interesting
     
  9. NICKBOT

    NICKBOT Entitlement? Piss off.

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    This is awesome! I'm very interested in where you're taking this Ariel.
     
  10. Wars

    Wars Regular At Swerve's™

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    Looks good so far.
     
  11. T4mercustomz

    T4mercustomz Genus time! TFW2005 Supporter

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    what mold will these be for?
     
  12. Shatterpoint

    Shatterpoint Neato

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    I assume the Breakdown mold.

    Specifically CyLASdown.
     
  13. mirageandjazz11

    mirageandjazz11 Banned

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    could you make those dreadlocks ones that go on the back on the head/neck as to connect them on i thought for each head it is optional for people to plug the DREADlocks in a port into the head (all the *hair* ends are connected to a piece) please?

    not trying to be a prick but i thought the dreads were unique cause of their predator look which included the dreadlocks. it would be good for people to have options of what they would look like head-wise.
     
  14. fakebusker83

    fakebusker83 Radicon

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    Nope! Sorry if I didn't make it clear in the OP but they are built for the PRID Vehicon mold. It is the closest mode I can find that fits my design direction.

    I anticipate some guys will be answering 'but they are SUVs in the movie' and I'll reply yes that's true, but Crowbar was a car in his legends figure and Crankcase was also a patrol car in the DOTM game, so their alt modes are open to interpretation. Besides, Vehicons are much easier/cheaper to find than Breakdown anyway

    Well, not everything is revealed yet and yes there will be dreadlocks, but not how you expected it. Don't worry, you'll like what I've planned :) 
     
  15. mirageandjazz11

    mirageandjazz11 Banned

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    cool does not matter what form they take. also you should make a gun like this one for the kit [​IMG]

    could not find a better image but its the one from the con who jumps into the building sam carly epps etc are hiding before they jump from the window.
     
  16. Puck Hockey

    Puck Hockey Yousoro!

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    Wow, the heads feel right at home with the Prime aesthetic. And hell yeah! Goggles!
     
  17. Ultrawave

    Ultrawave Hey look, I have a title

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    Oh no the dreads.

    I love the dreads...

    I guess its time to find more Vehicons. These look great

    I take it Casur is Crankcase and Corvus is Crowbar?
     
  18. mirageandjazz11

    mirageandjazz11 Banned

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  19. Ultrawave

    Ultrawave Hey look, I have a title

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    Wait, then what mold is Hatchet going to be? He was a dog type guy, and while I never before tried it, I don't know if you can get a four-legged style robot out of a regular PRID Vehicon...
     
  20. fakebusker83

    fakebusker83 Radicon

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    The third agent will have to be something of a compromise I'm afraid, if I'm going to keep all three alt modes the same. Actually Shatterpoint made a nice idea of using Breakdown as the third guy since he's much chunkier and all but I don't want to splurge on that figure.

    The third guy will still be a beastly thing though, not necessarily 4 legged but he will have a backstory explaining his ah...different appearance.
     

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