ALTERNATE MODE A mechanical scorpion. Roll it on the ground and his 2 claws spin quite fast. Push the trigger on the tail and the dart springs forward (there's a stopper, it's not a missile). The arms (all directions), legs (they're on ball joints) and tail (rotates at the base and at the dart assembly, plus 2 hinges in the middle) are all poseable in that mode. In that mode, Scorponok can combine with Blackout for trigger-activated spinning claw action. Pretty cool feature, but it doesn't peg that securely. Still a more than welcomed bonus. Also, all the military markings (CAUTION / DANGER / FUEL / EXPLOSIVE / 0630 / RESCUE / NO STEP) look awesome. That, with the rotating exposed inner mechanisms and mechanical details, gives Scorponok a spectacular look. TRANSFORMATION Super easy (dumb easy?) but fun! Reminds me of the old BW figures. I decided to have the legs transformed differently (see picture), I think they look way better that way and add a bit to the look of the robot. Basically, you just fold the head (to cover the front roller) and the legs into position. ROBOT MODE No knees in my non-official configuration (it does in the official one) but legs are mounted on ball joints at the hips so they can still be posed (and the tail helps supporting the figure). Arms are still super poseable in that mode. So, for what it is, I think it's pretty fun figure. Scorpion mode... Dart extended... Robot mode... Combined with Blackout... Bottom view... Cybertronian jet mode!