By Generation: TF4 Age of Extinction: Crosshairs - Neck Modification

Discussion in 'Tutorials and How Tos' started by me!!, Apr 13, 2014.

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  1. me!!

    me!! "DOES NOT COMPUTE"

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    Now I’m going to do some heavy-ish modding to the figure while thinking on how to get those wheels into the back:

    [​IMG]


    So, for this next one I performed a neck modification that makes his head more proportionate to his body and gives a freer range of motion.

    Here are some photos:

    [​IMG]


    So, for this one, I removed the head by pushing it backwards. Since it was in a ball joint (a sturdy one in fact), it felt like it wasn't going to break. After that, I took one of the extra unused joints from a Gundam KO kit and cut the back on the first rectangular area from Crosshair's head. I then used my special cutting nippers to carve away and make the joint fit since it's shape was almost fitting. After cutting the head, then I used Tamiya putty to fix the joint in place and super glue to that area to make it sturdy:

    [​IMG]


    I cut the Gundam joint's one peg to fit it to the crevice that I carved away from the head (sorry no photos on this here).

    Here are some action poses:

    [​IMG]

    [​IMG]


    Yes, it doesn’t really affect transformation:

    [​IMG]

    [​IMG]


    That’s it for now, but soon I will make the back more "flushed" and sleek and has more curvature which will only involve cutting (I hope).

    Until next time!
     

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    Last edited by a moderator: Apr 16, 2014
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