shiznit!(do kids say that these days? oh well). The classes all play the same as the original for the most part, the medic is a little better(so people will want to play it). The graphics are pretty damn good for as dated as the engine is, but at the same time it stays silky smooth even at 1680*1050. 2 forts is still the same old 2 forts, but visually looks different. A lot of added detail, miscellaneous objects to make the place look less bland. Even all of the characters and their weapons have a very distinct look to them, gives them a lot of character. The control point gameplay: This was the one thing I figured would sink this game, turning it into another battlefield 1942 clone. Thank god they didn't do that. One team is on offense, another on defense. You switch back and forth between rounds. On the gravelpit map that I played for a bit, on offense you need to cap 2 points(not in any order) to be able to cap the third point. You can take points back on defense until they're completely captured, at which time you need to fall back. The spawns are at the same spawn rooms on the map, so you don't spawn at the capture points. There's some minor tweaks I noticed to a few classes The sentry guns don't deploy instantly. Which is nice, since you can nail them while they're being setup, and an engy can't just drop one right in front of himself to kill you if he's cornered. The teleporter he can setup for his team is also cool. And of course a dispenser too. The medic builds up a charge gauge for a super shot, when he does that on someone, they get an extra 100 health ontop of their max! The demoman sticky and regular grenades are seperate launchers. Spies can be seen if they're moving around right in front of you. It took 'em 11 or 12 years, but they finally did it. A kick-ass, fun to play ,class based, team oriented game, that isn't another wannabe realistic war game.