Got a DOTM Bariicade today. Other than his stubbiness (is that even a word?) the first thing I noticed were his massive- uh, thighs? (The back of his upper leg, dunno if that's TECHNICALLY still the thighs, but whatever.) Anyway, I was fiddling with it, and realized that the transformation joint that connected the car backs to the legs weren't pins, so the could pop out, giving you a MUCH nicer looking Barricade (from the back or side, at least). For vehicle mode, simply reattach them. Doing this will leave you with these two leftover pieces. What you do with these is up to you. Here's a nifty way to add them to his back: it's pretty delicate, so it may be more for display. To achieve this, simply insert the tab circled here: ...into the space here (on the shoulder) and push into place. (If you position it just right, the little pegs on the side of the tab will correspond with a teeeeeny little square hole in the gray piece, helping it to lock in better.) Another option is to use the little joint pieces on the 'leftovers' to 'clip' it around somewhere, such as the top of the shoulder, over the wheel/Mechtech port (sorry for the blurry pic): And you end up with something like this: This is really neat: You can use said joints as handles and, due to his articulated fingers, give him some boxing-glove like hand weapons. Shot of the inside: Or, if you want to add the mass to his calves, they'll 'clip' over his lower legs quite nicely (although doing so will hinder knee articulation): Back view: Here's where the joint will 'cling': Or, the obvious thing to do is leave them off and blame it all on subspace. Try it out; if you find any other good configuration, feel free to post pics! Edit: After sone more fiddling, I figured out you CAN attach them to his shoulders by the pegs that hold his vehicle mode together, however, this is very loose and looks kinda wierd. A kitbasher could proooobably get it to hinge so it looks good, though.