3D Artwork: Soundwave... In 3D

Discussion in 'Transformers Fan Art' started by Dark_T_Zeratul, Apr 12, 2006.

  1. Dark_T_Zeratul

    Dark_T_Zeratul Well-Known Member

    Joined:
    Aug 31, 2004
    Posts:
    343
    Trophy Points:
    126
    Likes:
    +0
    Confession time: that Decepticon logo I modelled here? Well, I kind of had an ulterior motive in doing it. It's part of my final project in my 3D modelling class. Here's what I've got so far:
    http://www.deviantart.com/deviation/31706226/

    I'm modelling him in a very basic standing pose, and then I'll move him around a bit once that's done. The project is due a little under a month from now, so you should be seeing the final version the beginning of May.

    EDIT: Stupid me, copied in the wrong link.
     
  2. Brave Magnus

    Brave Magnus Hecho en Argentina

    Joined:
    Aug 2, 2004
    Posts:
    9,309
    News Credits:
    1
    Trophy Points:
    227
    Likes:
    +24
    It's a nice start. :thumbs2: 
     
  3. Dark_T_Zeratul

    Dark_T_Zeratul Well-Known Member

    Joined:
    Aug 31, 2004
    Posts:
    343
    Trophy Points:
    126
    Likes:
    +0
  4. Cobra_Commander

    Cobra_Commander Master of tactics TFW2005 Supporter

    Joined:
    Nov 10, 2004
    Posts:
    2,807
    Trophy Points:
    216
    Likes:
    +0
    its a good start man
     
  5. Dark_T_Zeratul

    Dark_T_Zeratul Well-Known Member

    Joined:
    Aug 31, 2004
    Posts:
    343
    Trophy Points:
    126
    Likes:
    +0
  6. Primus

    Primus Beware, the modelers. Veteran

    Joined:
    Jun 17, 2002
    Posts:
    4,145
    News Credits:
    12
    Trophy Points:
    196
    Likes:
    +12
    coming along nicely. A little advice though... Try to chamfer your edges. I'm not sure what program you are using so the terminology may be a little different, but chamfering the edges will give your objects more polygons for light to bounce off of. It will give the object more depth.
     
  7. Sledgehammer

    Sledgehammer Digital art monkey

    Joined:
    May 6, 2003
    Posts:
    2,029
    Trophy Points:
    202
    Location:
    Rochester, Kent, England etc.
    Likes:
    +10
    ^ Very useful advice, indeed, and definitely something I'm adhering to in my current piece. :thumb 
     
  8. Draven

    Draven Banned

    Joined:
    Jun 27, 2002
    Posts:
    23,860
    News Credits:
    5
    Trophy Points:
    286
    Likes:
    +5
    Excellent start, d00d. I agree with Primus' advice; nothing in the real world has a perfectly sharp edge (not even a blade, on a microscopic level). What app are you using?
     
  9. Dark_T_Zeratul

    Dark_T_Zeratul Well-Known Member

    Joined:
    Aug 31, 2004
    Posts:
    343
    Trophy Points:
    126
    Likes:
    +0
    I'm using Lightwave 8.5. I've never heard the term "chamfer" before, but I'm sure Lightwave has an equivalent command. I'll probably save that until the end, though, since right now I'm mainly concerned with getting it all put together.
     
  10. Draven

    Draven Banned

    Joined:
    Jun 27, 2002
    Posts:
    23,860
    News Credits:
    5
    Trophy Points:
    286
    Likes:
    +5
    Aha! Welcome to my world! :) 
    OK; the term in Lightwave is bevel; when you make a primitive, press "n", and you will get a requester with a bunch of numeric input fields. About half way down you'll see one marked radius; put in a value and you'll see your box will have bevelled edges right off the bat. Failing that, you can use the bevel tool to bevel individual faces afterwards. Also, if you can afford it, get the plugin Vertibevel. it will let you bevel groups of polys at the same time. I use it a LOT. Lightwave 9 will have a similar tool, but so far I find Vertibevel easier to use.
    Any other questions, just ask. :) 
     
  11. Dark_T_Zeratul

    Dark_T_Zeratul Well-Known Member

    Joined:
    Aug 31, 2004
    Posts:
    343
    Trophy Points:
    126
    Likes:
    +0
    Thanks; I'll play around with that a bit and see what I can get.

    For now, though, enjoy this full body shot that includes the preliminary work on the legs:
    http://www.deviantart.com/view/31957882/
     
  12. RHansen

    RHansen Sir. Ranbotnic Veteran

    Joined:
    Oct 7, 2004
    Posts:
    3,335
    News Credits:
    1
    Trophy Points:
    196
    Likes:
    +1
    looking good man, whats your polycount on that? do you have a limit?
     
  13. Dark_T_Zeratul

    Dark_T_Zeratul Well-Known Member

    Joined:
    Aug 31, 2004
    Posts:
    343
    Trophy Points:
    126
    Likes:
    +0
    Polycount is approximately 3700 right now and no, there's no limit.
     
  14. Lonewolf

    Lonewolf Well-Known Member

    Joined:
    Jan 16, 2004
    Posts:
    1,586
    Trophy Points:
    182
    Likes:
    +9
    Way better than me, though I never gave a shot at modelling... :D 
     
  15. Primus

    Primus Beware, the modelers. Veteran

    Joined:
    Jun 17, 2002
    Posts:
    4,145
    News Credits:
    12
    Trophy Points:
    196
    Likes:
    +12
    Looks pretty good. Make sure you make the lower legs much longer.
     
  16. RHansen

    RHansen Sir. Ranbotnic Veteran

    Joined:
    Oct 7, 2004
    Posts:
    3,335
    News Credits:
    1
    Trophy Points:
    196
    Likes:
    +1
    hmm 3700? is that faces or triangles? It seems a little excessive for what you have there...

    but I guess since theres no limit :) 

    are you texturing or animating him as well?
     
  17. Sledgehammer

    Sledgehammer Digital art monkey

    Joined:
    May 6, 2003
    Posts:
    2,029
    Trophy Points:
    202
    Location:
    Rochester, Kent, England etc.
    Likes:
    +10
    Coming along nicely! :thumb 
     
  18. Dark_T_Zeratul

    Dark_T_Zeratul Well-Known Member

    Joined:
    Aug 31, 2004
    Posts:
    343
    Trophy Points:
    126
    Likes:
    +0
  19. Brave Magnus

    Brave Magnus Hecho en Argentina

    Joined:
    Aug 2, 2004
    Posts:
    9,309
    News Credits:
    1
    Trophy Points:
    227
    Likes:
    +24
    So your Soundwave is almost ready, you are starting Laserbeak, does that mean you are gonna make Ravage too?
     
  20. Dark_T_Zeratul

    Dark_T_Zeratul Well-Known Member

    Joined:
    Aug 31, 2004
    Posts:
    343
    Trophy Points:
    126
    Likes:
    +0
    Just Laserbeak for now. I might do Ravage over the summer, or something.

    EDIT: Though I may recolor Laserbeak into Buzzsaw and have both of them flying around. I'll just have to see.

    FURTHER EDIT: Here's an updated shot of Laserbeak. Still missing the head and feet, but otherwise the modelling's about done on him.
     

Share This Page