3D Artwork: Sketchup practice: Blades

Discussion in 'Transformers Fan Art' started by catch22, Jan 3, 2010.

  1. catch22

    catch22 Well-Known Member

    Joined:
    Jan 22, 2007
    Posts:
    1,820
    Trophy Points:
    137
    Likes:
    +4
    Ebay:
    Sketchup practice: Blades

    Edit: Added new version of head. Next up...the torso!
     

    Attached Files:

  2. Rodentus prime

    Rodentus prime Well-Known Member

    Joined:
    Jul 17, 2006
    Posts:
    5,418
    News Credits:
    6
    Trophy Points:
    282
    Location:
    Hants, UK
    Likes:
    +289
    Welcome to the Sketchup club - nice work.

    ps, the blue coloured faces are reversed - you can flip them the right way round by right click selecting them and clicking reverse faces (it only matters if you plan on rendering the model though.)
     
  3. catch22

    catch22 Well-Known Member

    Joined:
    Jan 22, 2007
    Posts:
    1,820
    Trophy Points:
    137
    Likes:
    +4
    Ebay:
    Thanks, I was curious about that. Though the colors did work out in a happy accident sort of way.

    Do you know why I'm missing two faces on the upper parts of the helmet? I can't get the program to add them.
     
  4. yongkykun

    yongkykun Well-Known Member

    Joined:
    Jun 22, 2009
    Posts:
    478
    Trophy Points:
    76
    Likes:
    +0
    Niceee..... How does it compare to Blender or other 3D softwares in terms of its interface and modeling tools?
     
  5. Geminii

    Geminii Toyetic multiformophile

    Joined:
    Nov 2, 2003
    Posts:
    984
    Trophy Points:
    146
    Likes:
    +0
    I really need some ideas on how to go about modelling heads. Bodies I can do - form following function. But heads... there's really an art to them.
     
  6. jason jupiter

    jason jupiter weird/ rare g1 KO hunter

    Joined:
    Dec 3, 2006
    Posts:
    1,215
    Trophy Points:
    126
    Likes:
    +0
    spoken like a true designer :) 

    i think you need a better surface based modeler like rhino or alias for an easier time, it's hard doing faces and heads in sketchup.
     
  7. Rodentus prime

    Rodentus prime Well-Known Member

    Joined:
    Jul 17, 2006
    Posts:
    5,418
    News Credits:
    6
    Trophy Points:
    282
    Location:
    Hants, UK
    Likes:
    +289
    Possibly the faces aren't quite flat - try doing a line across the diagonal and then hiding or smoothing it as a cheat way to make them.

    It's easy to learn and has a good interface IMO but it is much more basic than something like blender, Although some of the ruby plugins available for it (like subdivide and smooth) help to bridge the gap.

    *edit* Here are some models I made with it after some practice.
     
  8. catch22

    catch22 Well-Known Member

    Joined:
    Jan 22, 2007
    Posts:
    1,820
    Trophy Points:
    137
    Likes:
    +4
    Ebay:
    Thanks for the diagonal line tip, it helps with most missing faces, though some are just a lost a cause. I ended up erasing and re-working a lot of the head, and made it so a clear light-piping section could be added for the eyes.
     
  9. Geminii

    Geminii Toyetic multiformophile

    Joined:
    Nov 2, 2003
    Posts:
    984
    Trophy Points:
    146
    Likes:
    +0
    Probably, but at the moment I'm doing this on the extremely cheap. :) 

    One thing I do try and keep in mind is the ability to eventually render the things I make in plastic, so even tiny parts like finger joints have to be a minimum width and strength and be balljointed or able to be pinned.

    Hmm, there's a thought. It'd be easier to build something out of plastic if I could restricted-balljoint the fingers and just snap the parts together, rather than building the pin-axis joints I've been using so far. Otherwise, that's a lot of very small knuckles to assemble.

    [​IMG]
     
    Last edited: Jan 18, 2010

Share This Page