Discussion in 'Transformers Fan Art' started by catch22, Jan 3, 2010.
Sketchup practice: Blades
Edit: Added new version of head. Next up...the torso!
Welcome to the Sketchup club - nice work.
ps, the blue coloured faces are reversed - you can flip them the right way round by right click selecting them and clicking reverse faces (it only matters if you plan on rendering the model though.)
Thanks, I was curious about that. Though the colors did work out in a happy accident sort of way.
Do you know why I'm missing two faces on the upper parts of the helmet? I can't get the program to add them.
Niceee..... How does it compare to Blender or other 3D softwares in terms of its interface and modeling tools?
I really need some ideas on how to go about modelling heads. Bodies I can do - form following function. But heads... there's really an art to them.
spoken like a true designer
i think you need a better surface based modeler like rhino or alias for an easier time, it's hard doing faces and heads in sketchup.
Possibly the faces aren't quite flat - try doing a line across the diagonal and then hiding or smoothing it as a cheat way to make them.
It's easy to learn and has a good interface IMO but it is much more basic than something like blender, Although some of the ruby plugins available for it (like subdivide and smooth) help to bridge the gap.
*edit* Here are some models I made with it after some practice.
Thanks for the diagonal line tip, it helps with most missing faces, though some are just a lost a cause. I ended up erasing and re-working a lot of the head, and made it so a clear light-piping section could be added for the eyes.
Probably, but at the moment I'm doing this on the extremely cheap.
One thing I do try and keep in mind is the ability to eventually render the things I make in plastic, so even tiny parts like finger joints have to be a minimum width and strength and be balljointed or able to be pinned.
Hmm, there's a thought. It'd be easier to build something out of plastic if I could restricted-balljoint the fingers and just snap the parts together, rather than building the pin-axis joints I've been using so far. Otherwise, that's a lot of very small knuckles to assemble.
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