Discussion in 'Video Games and Technology' started by Crossblades, Jun 22, 2006.
Twilight Princess might just make me buy this system at launch. Well, that and the rumored low price for the Wii at launch.
Btw, Crossblades: your Universe collection kicks ass!
Maybe the DQ RPG will break the curse of launch RPGs. I don't recall a single RPG that was released at launch that didn't suck some major balls.
*edit* That's for any system, not just Nintendo, etc.
Thank You I still need to put up the new pic though
Anyways, I'm curious to see more info on Dragon Quest Swords. If it is has good stuff, it might be first Wii game. If not Metroid Prime 3 then
Still nothing that will make me rush out and buy one. Of course if they release a bunch of info on the virtual console games that will be out I might.
No Wii Sports at launch, after they just got done saying it one one of their flagship titles for launch? Hopefully it's included with the package, otherwise, I'm waiting till 07 to buy the Wii.
I hope to pick up Metroid, Zelda, and Red Steele on launch day.
I'm picking up Zelda, but I ain't getting that horrid Wii version. Metroid Prime 3 will be first offical Wii title.
I am actually looking forward to the Wii version of Zelda...
yeah I was thinking the same thing devs its progressive scan widescreen, which the cube version is NOT.. so I dunnno what he is referrin to
I'm refering to the terrible bow aiming, and the awkard item selection. The game was designed for the GC and I like the controller set-up. Now if I could swing Link's sword with the Wii-Mote, I'd lessen my stance.
Wait? You've played it? Damn, that's a shame about the bow aiming.
Don't quite see where I said I've played it, but I'll bite anyway. I've watched all the E3 videos, it's apparent the aiming is awkward, same with using the Wii-Mote to get the item screen.
I usually don't judge any games based on videos alone, but I've seen people struggle to aim the bow in almost every video; which is a shame really because I thought that was going to be one of the most fun aspects.
its a wholy new control scheme. everyone there was playing it for the first time, of course they were having an akward time, it wasn't a button controller!
I know! But it was designed for the GC. I'm not against the Wii-Mote, Nintendo Sports, Metroid, Mario, looking forward to all them, but the Wii-Mote makes use of bow aiming, and that's about it. I'm not shelling out an extra $10 to have some awkward bow aiming. I think the second Zelda to grace the Wii will have those kinks worked out though.
actually it is used in sword play and block moving and other things as well...
The sword is controlled by pressing the A button...
The Sword and Shield
All your favorite moves are here, including slashing, the forward slice, spin attacks, and the rolls, sidesteps and backflips. The sword fighting is controlled via the pointer's buttons (not by waving it in the air like in Red Steel, for example). However, if you lock on and jerk the Wii-mote forward, Link parries. An attacking enemy is instantly stunned by this maneuver. As shown in the press conference demonstration, Link can also perform a downward thrust finishing move on enemies who are on the ground. Currently, it can be performed at the press of a button or by moving the nunchuck downward -- the latter feels much better, of course.
To perform Link's classic tornado attack, you perform a circular motion with the nunchuck. I was surprised to find it to be more responsive than the traditional circular motion on the analog stick on N64.
I'm thinking that playing the Wii is going to be a lot like having sex for the first few times....awkward, but gets exponentially better after you get used to it.
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