Alright, I'm gonna be brutally honest right here. You know how Sin and Punishment for the N64 in Japan is now out on the U.S. Wii Shop channel? Well, I decided to buy it with a new Wii Points card today from Target, thinking it SHOULD be worth the $12, along with Super Mario Bros: The Lost Levels and Bomberman '93 on the TurboGrafix-16 (the latter two of the three are good games, BTW). Anywho, I buy my shit on the Wii Shop channel, download the games onto my Wii, and start playing some Sin and Punishment. And lemme just say this. Sin and Punishment SUCKS. There, I said it. I'm not kidding, it's just f***ing bad. Go ahead and throw rocks at me for being the ONLY VIDEO GAMER TO HATE THIS GAME. How IGN is able to give it a 9.0 is beyond me. So, let me go in depth with what I know about this game. Well, from what I can understand, this is a game that's set in the future, where genetically mutated animal insects known as Ruffians assault mankind. Judging by the artwork and the voice acting and the story, it's definitely anime-inspired. But let's not talk about the story, per say, but rather what really pisses me off about this game: the gameplay. The controls itself make the game challenging. It's kind of like Starfox 64, only you're on the ground, shooting at giant insects, and you can't stop running. That's right, the game makes you go forward, and you can't stop it, meaning that I'm bound to run into a wall or something. There's three different controls, and to me, they all look ridiculous. So, I'm gonna go with the one that doesn't involve the D-Pad. The only buttons that let you move are the L and R shoulder buttons to strafe left or right, respectively. Oh, and get this, press the L or R button twice, and you can do a roll. Like that helps. A button is to jump, and you can double jump, but that won't do you any good. B button is to shoot, and that's what made me not like this game. What's wrong with using the ZR button on the Classic Controller? Or the Z button on the Gamecube controller, really? And the control stick is the worst of all. Instead of moving Saki (the main character), you move only the crosshair that lets you shoot. Speaking of crosshairs, you press the x or y button on either the Gamecube controller or the Classic controller to switch crosshairs to lock on to your target. To me, that's ridiculous also. It should follow what LOZ: Ocarina of Time did. Lock onto your target with one button, and press another button to keep it locked. Or something, I dunno. Overall, the controls are just TOO F***ING DIFFICULT! Even the tutorial mode is a pain in the ass to handle. Another thing about the game is the difficulty. It can either be normal, or easy. Well, when I turned the game on, I was a n00b to this, so I set it on easy. Easy my ass! Even with the least sucky of controls, the game is still a bitch to play. UGH! And there's tons of enemies to shoot, like a thousand creatures coming at you, and you have to save yourself by shooting everything that moves. It's challenging enough, but when I'm fighting a boss, there's so much shit flying at you that you have to worry about your own hide instead of worrying about beating the boss. And having to constantly change crosshairs from normal to autolock or whatever it's called, it's simply hard when there's a lot of stuff trying to kill you. Bottom line: this game is HARD. REALLY, REALLY, F***ING HARD. No wonder this game never came to the states 7 years ago; it was just too difficult, both the controls and the difficulty! You'd have to be a god to play this game with ease, because I suck at this!