Hey there! Good to see ya. So, as the Transformers continue to grow and evolve, the aesthetics and appearances of the characters do so as well. Obviously the films made a massive impact on the designs of the Transformers, one that hasn't been seen since the dramatically different rounded and organic Floro Dery designs of the 1986 movie. The film designs had an impact on the Prime show, most apparently in Bee, Prime and Megatron. One thing stands out to me after having spent some hands on time with the Prime figures as well as alot of the movie toys. I think cheating the Transformations is starting to have a negative impact on the figures. To my understanding, other than the 86 movie, the Bay films and Prime, all Transformer properties were designed with the toys first, and then animated from there. Seems simple. Make the toy first, that way it works correctly in basic function and form, then simply have an artist render and animate it from there. However, it seems that for better or worse, this has been hijacked, and now the characters are designed by digital artists, studio producers and focus groups, then the toy designers are left scrambling trying to figure out how the heck to make Cliffjumpers windows exist in two places at once, for example. Point being, it seems to be overcomplicating the process and the toys seem to be suffering a little for it, as it seems obvious a lot of them are trying to make up for things that are impossible since in the movies for example you can just show a bunch of parts spinning around and then bam! There's a robot. What are your thoughts?