There's been so much rant about short-packing lately I'm wondering what are examples of when shortpacking was the ONLY reason for a figure being ultimately hard to get. I'd like to keep this to times when it was just shortpacking and not other reasons. Reasons I'm looking for 1) Shortpacked - There was only one to a case. I wouldn't consider two to a case of eight shortpacking but everyone is free to express their own opinion. 2) Scalper - Scalping of shortpacked item is the natural order of things so this is okay. Reasons I'm trying to avoid 1) Distribution - If the entire wave(s) was rare in only specific areas it doesn't apply. This includes you Europe. . . 2) End-of-line - If the entire wave(s) was rare due to line cancellation then shortpacking is only part of the reason. 3) Exclusivity/Limited Run 4) Foreign import (i.e. TakaraTomy) 5) Overpacking - it can be argued that overpacking of some wave slows down the entire line which results in the whole line suffering and shortpacked items becoming end-of-line waves being harder to find. Since there's no solid proof let's avoid this topic for now. 6) Timing - just because it's hard to get right away doesn't mean that it ended up being hard to get. I'm looking for ultimately hard-to-get.