Ok, I know there was a thread like this BEFORE the game came out. What improvments should be made for a sequel? My thoughts: Single player. Make it so you can choose whoever from your faction roster on any level. Its disappointing to only be able to play as Starscream once, and even moreso that I can't have Megs, Soundwave and Starscream together. More puzzles and some aerial dogfights would be great. Multiplayer: Tons of Improvements here that are needed. First off, classes SHOULD NOT be tied to chassis. I can understand that a tank soldier should have more health than a jet soldier, but being limited to class by chassis is weak. First off, it makes it so that certain classes absolutely dominate (leader and scout), one class is average (soldier) and one is only good as support (scientist). Example... Using a jet, I fly in, bomb two missles on a leader. He activate war cry as I transform, activate drain, see him getting drained, start shooting with the repair ray, and somehow, I still get killed. Tanks are to easy to kill in tank form, weapon loadout is restricted by class, jets escape ability is limited, cloak recharges too quick for scouts, while the scientists abilties (which if they charged as fast as cloak, would give more balence to the class) take FOREVER to charge, save the barrel roll. If they want to limit it still, you should at least give two classes per chassis. Host migration for the love of Primus. Tired of games ending because the host leaves. I've noticed a vast majority of kill count leaders using Leaders and Scouts. I've cleared whole rooms with a Leader and scout, I mean quadruple kills etc. Tanks, triple kills. Jets doubles are hard to pull. I still need to level up and see if improved shockwave and drain improve the jet as a fighter, but every other class is deadly by level 5. What suggestions you guys have?