Heavy/Scratch: seacons/piranacon updated 25/09/08

Discussion in 'Radicons Customs' started by chlokai, Sep 18, 2008.

  1. chlokai

    chlokai Well-Known Member

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    i agree with evry1's previous comments that he was too lanky. he is now a five man team but i have something else planned for seawing.
     

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  2. REDLINE

    REDLINE longer days, plz? Veteran

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    nice proportions here, my only gripe is his arms being curved all weird like that... not that I see anything you can do about that with those particular molds though.
     
  3. chlokai

    chlokai Well-Known Member

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    yeah, but they are the best shark moulds out there,

    he still needs a lot of work, the knee joints need reworked as they were from my last attempt, and sea wing is going to take a lot of work still.......

    he is going to be another 'leader' so that means a custom character, sort of, for his combined mode.
     
  4. chlokai

    chlokai Well-Known Member

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    updated,

    they/he is ready for paint, only thing left to build is a stand for seawing's weapon wode (trying to stick more to the original than previously)

    what do yous think?
     
  5. REDLINE

    REDLINE longer days, plz? Veteran

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    I think it should look good when you're done. Is there no other way to TF those arm-bots for an arm mode? preferably with an elbow joint (I like to use the hip joints as that)
     
  6. chlokai

    chlokai Well-Known Member

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    unfortunately not, the hips on these molds go inside the shark head when TF'd, i will have a look at it again though
     
  7. AE Overlord

    AE Overlord AE Legend

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    What if you were to remove the back half of the shell that curves the sharks body. I think it would be just a few mm behind the balljoint that holds the shell on. Perhaps with a little sculpy and some of the pieces, fins and such, you could replace the curve and add some articulation there as well. Just a thought.
     
  8. Ezilla82

    Ezilla82 Expect the Unexpected.

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    Well I have only one thing I see that is flawed and thats it his left arm looks kinda odd, but everthing else is pure genious, so great job.
     
  9. Maximus_Prime

    Maximus_Prime Graphicon

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    so far AWESOME (he is my fav combiner) but one thing, I would turn his left shark around the other way so it would be more symmetrical

    keep it up!
     
  10. Terrorcon_King

    Terrorcon_King Has Gone Transmetal

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    This is turing out really good! iv been watchin his progress sence day1!
    and hes is trully lookin like a MONSTER! :D  in good way!
    in Piranacon mode, what is hes torso from?
     
  11. chlokai

    chlokai Well-Known Member

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    updated with alternate arm pics, not sure if i like em or not, wot do yous think??
     
  12. frenzyrumble

    frenzyrumble Banned

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    arm looks much better.
     
  13. REDLINE

    REDLINE longer days, plz? Veteran

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    yep, I agree.
     
  14. AE Overlord

    AE Overlord AE Legend

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    I have to agree with the other guys here and think that it does improve the look and structure of the arms a lot. As far as losing the shark modes design, you could still thicken the rest of the body with sculpty and mold it around the other appendages to unify the shark body.
     
  15. chlokai

    chlokai Well-Known Member

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    i will be going for some partsforming, i have used it for some of the moulds already although it isn't essential i think it looks better that way, but when he is finished i will post pics of both and let the majority decide.
     

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