Customs: Scout Class Combiner questions?

Discussion in 'Creative General Discussion' started by Anti-Venom, Sep 30, 2009.

  1. Anti-Venom

    Anti-Venom Well-Known Member

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    I am planning a Scout and legends combiner and would like some advice from you guys.


    What would be a cheap and easy join system for the individual transformers. Basically whats the best joint setup system?
     
  2. MoeSizzlac

    MoeSizzlac Newb Customizer

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  3. prime13

    prime13 UCHUU KITAAAA

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    if you have any Magnetix, you could take those magnets out and use them.
     
  4. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    What about Neo Shifters? Or Lego, they're oit are pretty reliable.

    And, for big (well, about the size of E.Arcee's hip joint) ball joints, what about the Asoblock series?
     
  5. MoeSizzlac

    MoeSizzlac Newb Customizer

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  6. Anti-Venom

    Anti-Venom Well-Known Member

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    Yea well I play to have this setup:

    Torso = Scout
    Arms = Legends
    Legs = Legends
    Hands/forearms/Other= Random bits

    So with this setup should I go with magnets or what? :) 

    LOl sorry for all the questions, but I am a noob.
     
  7. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    I never really was much of a magnet fan at this sorta scale, because even NdFeB magnets aren't that strong when this small. So, i'd recommend going with a peg system or ball joints and sockets

    Personally, i as doing a similar bash, using Ball joints, and it was going okay, so i think they'd be your best bet.

    Also, who was the guy that did Mini-sor? Coz he might be able to help you out.
     
  8. Anti-Venom

    Anti-Venom Well-Known Member

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    Ah ok, I think I may try a combo of the peg system + some ball joints.

    Know any cheap kits or anything?
    Like maybe some bionicle kits or something?



    Oh and what are these rare earth magnets i hear of?
     
  9. Superquad7

    Superquad7 We're only human. Super Mod

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    Someone please confirm/deny this statement:

    "Magnets were only 'officially' used as part of a Transformers transformation in the 'RiD' Megatron Megabolt mold; no other Transformers use magnets for the integrity of a transformation."

    The main reason I bring this up is that it seems that kitbashers use them too much. Don't get me wrong, I'm not against the usage, but I'm not an avid fan of using them. It just seems to be less indicative to "Transformers" toys.
     
  10. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    I don't know about the usage of magnets in TF's, but i can say they're not a very reliable way to connect things unless you use really big ones, or a just attaching small weapons or the like. Also, ou can't expect anything connected via magnets to hold a pose; generally gravity just does it job.
    __________________________________________________________________

    As I said before, i think it might be halpful to get an Asoblock set. I just got my first literally a half hour ago, i'll post about it once i open it, gimme a few minutes (well, with my speed and memory, probably an hour or so :D ).
     
  11. Anti-Venom

    Anti-Venom Well-Known Member

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    Ok looking forward to it :) 
     
  12. mx-01 archon

    mx-01 archon Well-Known Member

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    A number of Alternators used magnets for their steering linkages, which seem pretty important for transformation integrity. Unless you want your $40,000 sports car to steer like a shopping cart.
     
  13. Superquad7

    Superquad7 We're only human. Super Mod

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    :)  I'm glad someone's paying attention. Smokescreen and Silverstreak have the magnets for their steering mechanisms, but a running change was made near the time of Ricochet. BT* Alert and Ricochet have been known to not have magnets, with BT Bluestreak dropping them altogether.

    So we have the Megatron Megabolt and the Alternators Silverstreak mold (Streak was designed first). Others?
     
  14. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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    Sorry it took me so long, i didn't realise toy hunting was such a tiring job. :lol 

    Personally, after opening my set, i think Asoblock would come in handy. The ball joints it comes with are tight as hell, so i don't see them loosning anytime soon. Also, the sockets are pretty tiny, so you should be able to hide them in a scout. Legends, not so sure.

    Also, some sets come with feet pieces and wheels. I haven't got any wheels, but don't rely on them much, they're hexagonal as far as i can tell. The feet are really useful though. However, they are a bit small, so i wouldn't recommend them for combiner feet.

    I think if you're realy planning to use these parts for a combiner, though, it would be best to ignore the instructions and whatnot, where it often uses two ball joints and two sockets, just for an arm or something. The extra joint could cause collapse. Rather, just use the small socket pieces and ball joints, and locate one in each transformer limb, and four in the scout torso.

    Overall, though, good to have some Asoblock around. Note: I haven't actually tried any combiners yet, this is still slightly speculative. No guarantees.
     
  15. Anti-Venom

    Anti-Venom Well-Known Member

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    Where can I find Asoblocks?

    I went to walmart and found nothing X_X.
     
  16. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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  17. 1-10

    1-10 Well-Known Member

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    Anti-Venom your not the only one who has this problem I'm having the same problem
     
  18. Anti-Venom

    Anti-Venom Well-Known Member

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    Well lets hope with the help of all these nice people we can solve the problem. :) 
     
  19. Houndvoice

    Houndvoice Well-Known Member

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    Found this after someone mentioned 'mini-sor'! I was intrigued and had to do a search. Maybe it'll help you out or give you some ideas :thumbs2: 

    It looks like a really great and well executed combiner.
    Menasor Custom Action Figure

    [​IMG]
     
  20. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

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