I know this may start some debate, but hopefully it will be productive. I read this article this evening, and it echoes a lot of what I've been saying when describing certain game genres. IGN: Ten Trends That Are Destroying Videogames Everyone makes the next Space Marine game, and everyone uses the Unreal Engine. And look at that graph. The Wii is tops in the games scoring 4.0 and below, because Devs are forced to support a motion control that doesn't work. There was a time when developers were all taking risks and coming up with something new. Now everyone is making the Next FPS with only a slight theme change. On the bright side, it makes the risk-takers stand out... On the dark side, people are so milked on FPS, that when a new game comes out and presents a fresh angle, people compare it to Halo and turn the other way, discouraging developers from taking the same risky route. It also forces developers to split developing costs and drop good single-player experiences, in favor of making sure the game has multiplayer online mode (Warhawk). Hats off to Bethesda for not NEEDING to make Fallout 3 multiplayer. Anyway, I hope with time we see a new explosion of fresh ideas.