Review of Botcon 2010 Double Punch

Discussion in 'Transformers Feedback & Reviews' started by Philister, Jul 22, 2010.

  1. Philister

    Philister Teutonicons Rising!

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    For more pictures, click on the image above

    Prelude: Double Punch here is a repaint of Energon Scorponok. Seeing as it’s been over five years since I reviewed that figure, though, I think it’s time to give this mold another complete rundown. Besides, my buddy Caked-Up picked him up for me at Botcon, which alone makes him deserving of the full treatment. Thanks again, Caked-Up.

    Robot Mode: Let me start by saying that Double Punch has one of the most awesome paint jobs ever. G2, which this year’s Botcon celebrated, was known for wild paint jobs (it was the 90s, after all) and while the original DP came out as part of late G1 and not G2, he already did sport a wild paint job. Black, mixed with neon pink and green. It sounds crass and might not be for everyone, but to me it just looks fabulous and I absolutely love it.

    Now for the actual figure: Energon Scorponok is, in my mind, one of the best molds of the Energon series. He looks powerful and dangerous. DP takes that look and his new paint job takes nothing away from it. In terms of posability the only restriction DP has is in the arrangement of his shoulders, along with the disproportionate design of his arms. Once you get used to it, though, you can put him in all sorts of poses without too much trouble. Btw, there are actually two different ways you can configure DPs shoulders. The first is the one you see in most pictures above, with the shoulder struts sticking out at an angle. The second one I’ve only made a single picture of. Here the shoulder struts point straight up. This makes DP a whole lot stockier and makes the arms look even shorter. Personally I much prefer the first variant (which is also the official one), but to each his own.

    Double Punch has some very minor design problems that are not present in Energon Scorponok (at least not in my version). The visor on his head is very loose and tends to fall off. I tried to fix this with some carefully applied force, but it only works in the short term. Also the pipe-things attached to his chest plate are also very loose and shouldn’t be touched too much. Not sure if this is a general problem or just something with my version. Not a big thing, but I thought I’d mention it.

    Weapon-wise DP really can’t complain. His scorpion tail looms above his head, ready to deploy twin cannons. Additionally he has two huge claws instead of hands, which can open up to reveal a missile launcher inside them. He also has these spike-things on his knees, so you really don’t want to have him knee you in the chest or other body parts.

    To sum it up: I love this robot. The original was already very nice, but the new paint job just makes this figure pure awesomeness. Two thumbs up.

    Alternate Modes: Double Punch is a triple changer, so he has two different alternate modes. The first is a ground-based vehicle on tank threads that resembles a scorpion. It has small stingers on front, the huge claws/shears at the sides, and the big scorpion tail hanging above its main body. It can also be seen as a construction vehicle of some sort, seeing as DP has a little hook at the tip of his tail and those claws could easily be used for demolition work. The cannons can flip forward in this mode as well, of course, and the claws are as posable here as they were in robot mode. A nice vehicle mode, successfully creating a balanced mixture between a mechanical scorpion and an actual vehicle.

    DP’s second vehicle mode is a kind of futuristic space fighter. The general arrangement is similar to the ground-based vehicle mode, but the scorpion tail now flips forward to serve as the ‘nose’ of the jet, while the claws angle backward to serve as wings and the tank threads are now on top with jet engines folded out to the sides. Look-wise the jet does okay, if somewhat lacking in aerodynamics. The big downside here is, though, that the joint of the scorpion tail isn’t really strong enough to support the front end sticking out straight. The jet does okay as long as you keep it on the table surface or floor, but taking it in hand inevitably leads to the front section dipping down. So while it’s nice that they gave this figure a third mode, it’s the weakest of the three by far.

    Remarks: Double Punch here is, of course, a homage to the Actionmaster of the same name (who was not G2, by the way, but G1), who in turn was a homage to the Japanese-exclusive Black Zarak from Masterforce, who in turn was a repaint of the original G1 Scorponok, whose Energon homage was repainted for this figure. Got all that? Good, moving on then.

    When I wrote this review I was first tempted to give this awesome figure a straight A, but then I thought it over and also took a look at the review I wrote for the original Energon Scorponok (who got a B back then). So taking into account the weak third mode and the minor design problems (which might just be my version only) and still factoring in the completely awesome paint job and the triple homage involved (original Double Punch – Black Zarak – Scorponok), this figure is still well worth getting and definitely among my favorite Botcon exclusives ever.

    Rating: A-
     
  2. mx-01 archon

    mx-01 archon Well-Known Member

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    The chest right (robot side) chest gun is loose on mine, but the visor's fine.

    I'm surprised just how much I like this deco. It's completely garish and clashes horribly. But the ample black somehow grounds the scheme, and instead makes it simply eyecatching and quite attractive. I think it's my favourite version of the mold, in terms of colours.
     
  3. CZ Hazard

    CZ Hazard Sons of Unicron PTT

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    Good, intelligent well reasoned review.

    Still hate the figure though, never liked the mold and while I love the colour scheme, it really doesn't fit the theme of this years Botcon. I love me some G2 and I love Classics repainted as G2, this just didn't work for me.
    Didn't like the mold way back when either.

    Eye of the beholder and all that.
     
  4. TGping

    TGping Well-Known Member

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    The both chest guns and the visor are loose on mine, nothing a little clear nail polish can't fix I reckon :) 

    Still, QC problems can be overlooked for how great the colors and mold are.
     
  5. Optimus Prime

    Optimus Prime Roll out! TFW2005 Supporter

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    Mine also has loose chest guns, loose visor, and mine had one of the mandibles missing from its alt mode (I got it replaced, though).

    Aside from that, it's an excellent paint job; I love the bright colors mixed with the black and dark transparent blue. This is my second favorite Botcon exclusive, second only to Clench from this year's box set. I think it's a great homage!
     
  6. marshall dusty

    marshall dusty Well-Known Member

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    cool review but not for me. i hope it's not frowned upon but i got one sealed with biocard from botcon im looking to get rid of. holler back.
     
  7. DoubleClouder

    DoubleClouder Autobot/Decepticon

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    Got mine last week. Love him. Always was a fan of the original (I even own a prototype of him). FP managed to map out the deco really well. Think he's my favorite Botcon repaint yet.
     
  8. ckhtiger

    ckhtiger old skool fool

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    I really love this figure. not the most poseable mold, but great for the figure it's supposed to be.
     
  9. barrelks

    barrelks Captain Funtastic

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    Nice review, I haven't been able to bring myself to open him yet (still on the fence about selling him), but the pics are making it tempting. Just can't decide if it fits anywhere in my collection.
     
  10. influence82

    influence82 Well-Known Member

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    Are there electronics in BotCon 2010 Double Punch?
     
  11. mx-01 archon

    mx-01 archon Well-Known Member

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    No.
     

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