Ooh, post #600. Yay me. I'm a post whore. Picked up 3 Cybertron figs during the big TRU ship today. First review is for my personal fave of the 3: Landmine. As new forms go, Landmine got shafted big time. To go from a giant war machine/construction vehicle/alien death loader to this has gotta be embarrassing. Guess there wasn't enough material left over from Jetfire's latest upgrade. Landmine's new form is a slightly oversized bulldozer. In vehicle mode, his weapon clips on the back, and aims backwards (similar to his old alt. mode, but more obtrusive). There is NO storage space for his Cyber Planet Key -- a common theme in all the figures I bought. As vehicles go, it's kinda generic. Transformation to robot mode is a bit more complex than expected -- but the extra bits add to the fun. Lift the shovel, swivel the bottom half down to make legs and swivel the attached wheels down flush with the feet. Pop up the rear wheels and fold the rear panel down to reveal the head. Split the shovel and rotate the front gray parts to reveal the fists. Rotate the gray bits next to the torso to bring out the codpiece; bring arms down. Split the pipes and swing them back next to the head. Turn head around. The bot mode also looks kind of generic at first. The only details that tie this figure to the previous Landmine are the pipes next to the head, and the forehead sculpting. Where the figure really shines is in posability. Except for waist rotation, Landmine's got all the major joints covered. Knees bend AND swivel; elbows are ball joints, shoulders turn and pivot outward. So, you might be wondering where the Cyber Planet Key gimmick fits into all of this. Well, take the back panel and flip it up. Notice the slots in the hub of those back wheels. Notice how they're completely hollow and don't trigger anything when you stick the Key in them. Now (VERY CAREFULLY) start turning the Key. Notice the VERY SHARP PLASTIC SPIKES now digging into your fingers. That's right -- the Key is a SCREWDRIVER. The feature it unlocks (sawblade wheels) is decent enough -- but holding the wheels in place to do it involves putting your fingers over the slot where they pop out (or having REALLY small fingers). I can't imagine kids are going to be too happy with this the first couple of times they try it (unless they're trying to prank their friends). At some point, I imagine some whiny parents group will ask for a recall (and probably get it). And there's STILL no place to store that damned Key in robot mode. To offset this, there's (another) nice detail: turn the small wheel between the saw wheels to spin them. Simple (it's a FRICTION gimmick), yet effective. Hey, I'm easily amused. The sawblade gimmick is also accessible in vehicle mode. Yeah, he looks a little weird rolling along without rear wheels, but seeing as they're SAWBLADES, I doubt enemies would be worrying too much about aesthetics. The more I fiddle around with this figure, the more his subtleties grow on me. He's posable as hell, has a nice looking gimmick, and a simple but fun transformation. The only major problem is the Key-as-screwdriver-OW-MY-FINGERS gimmick, which should've just been a standard spring-loaded dealie, but instead is just badly done. I'm hoping it doesn't get this guy pulled off the shelves, because he's lots of fun otherwise. Final grade: A- (B+ if you have sensitive fingers.) -XCN- P.S. The Cyber Planet Keys on this and all the other figures have a code printed on the back. Supposedly, this is for use on the Transformers Web site ... which hasn't updated in weeks, and still displays Energon as the main line. Whoops.