The TF universe is filled with a vast array of unique and colourful characters, and something I don't like about the confines of singular videogames are the (understandable due to time constraints) limitations that are placed upon the cast - you can never represent as many of these characters as you'd like to. So I was thinking, what if HMS were to take a page out of Hasbros book, and aim at making a MUCH larger cast for this game simply via making cast selections which could be quickly and easily retooled and recoloured into other recognisable TFs, and then released as regular DLC packs (probably the most tempting aspect of this idea from a company point of view)? They wouldn't need to actually feature in the story, it'd just be cool to have them included for play in the online modes. Heres some of the retools which could be used (brand new character models in capitals): Optimus Prime > Kup Bumblebee > Cliffjumper Sideswipe > Wheeljack, Rodimus, Hot Shot, Drift Onslaught > Ultra Magnus, Hot Spot, First Aid, Motormaster (look at UM and MM in the DS version of the game, and you'll see they use pretty much the same character model as Onslaught) Ironhide > Streetwise, Swindle (if these guys are gonna form Gestalt legs then they need to be big vehicles), Bulkhead Air Raid > Slingshot Jetfire > Fireflight, Skydive Barricade > Drag Strip (also done already on DS) Breakdown > Wildrider, Lockdown Brawl > Bludgeon Demolishor > Striker Starscream > All the seekers (including cone heads) Warpath > Perceptor WRECK GAR > Groove, Oil Slick, Ransack EVAC > Blades, Vortex SWOOP > Cutthroat, Icebird, Mindwipe, Brimstone, Air Razor, Dive Bomb, Wingspan (pretty much any bird-like TF) RAZORCLAW > Leobreaker, Weirdwolf, Cybertron Snarl, Sinnertwin, Pounce HEADSTRONG > Tantrum, Slag, Rhinox HUNN GRR > Cybertron Scourge, Cryotek SCORPONOK > Pincher GRIMLOCK > Beast Wars Megatron OPTIMUS PRIMAL > Blot, Rippersnapper SPRINGER > Sandstorm BLITZWING > Broadside ASTROTRAIN > Octane/Tankor BLACK ARACHNIA > Tarantulas SIXSHOT > Quickswitch So basically via using a relatively small number of base models, you can create a much larger cast with minimal effort (theres probably a much, much greater number of characters you could create this way than I've even suggested).