[Region 4] Contest #7: #6 Seed Snarl vs #11 Seed Smokescreen Voting ends at 12:01 am(CT), February 18th, 2009. BRACKET LINK: http://www.geocities.com/cartoonsshowdown/ttourny2.mht SNARL ALLEGIANCE: AUTOBOT SUB-GROUP: DINOBOT FUNCTION: DESERT WARRIOR "Only in war is there happiness." Profile: An Autobot of few words and fewer opinions, Snarl grudgingly follows the orders of Dinobot leader Grimlock and leaves the thinking to others. He's generally unhappy and a loner, and his uncommunicative nature only adds to his feelings of isolation. Only the thrill of battle can elevate his spirits. In fact, few of his comrades experience the joyous heights that Snarl attains while locked in mortal combat. But for him war is an all too brief respite from the twin devils that haunt his miserable existence: the ungainly dinosaur form the Ark has bestowed upon him and the knowledge he may never see his beloved Cybertron again. Abilities: His unique design makes Snarl particularly useful in sunny, arid environments. The large golden plates protruding from his spinal assembly are solar collectors. Although he can operate without sunlight, solar energy can increase his strength tenfold and his endurance to a virtually limitless degree. A swipe of his tail can shatter a 20-foot concrete cube. His heavily armored hide makes him resistant to most missile fire. Weaknesses: Snarl's dependency on sunlight makes him extremely vulnerable to attack at night. Although he can use the same fuel the other Autobots use, he operates at only a fraction of his strength when he does. He is also very slow and his uncooperative behavior patterns sometimes hinder his effectiveness in dangerous situations. SMOKESCREEN ALLEGIANCE: AUTOBOT FUNCTION: DIVERSIONARY TACTICIAN "A look can be deceiving; a touch can be lethal." Profile: Whether engaged in raging battle or friendly conversation, seldom is Smokescreen up to what he appears to be up to. More likely, an ulterior purpose exists. In combat, his job is to lead the enemy astray, to prevent him from discovering the true nature of an Autobot strategy until it is too late for the enemy to counter it. It is a job he performs with great proficiency. His duplicity carries over to his personal affairs as well. Charming and affable, it is easy for Smokescreen to use his genuine camaraderie with his fellow Autobots in order to root out their deepest concerns. And, at Optimus Prime's request, that is exactly what Smokescreen does, because Optimus feels that his role as Autobot leader creates a personal barrier between himself and his followers that he cannot overcome alone. Strangely enough, in Optimus' eyes, the most devious of the Autobots is also the most trusted. Abilities: In car mode, Smokescreen can emit from his tailpipe a thick, black cloud of smoke that has the additional property of gravitating toward metallic objects, such as enemy Decepticons. In robot mode, his twin shoulder-mounted launchers shoot missiles that shatter into thousands of shards that produce a variety of radio signals, magnetic fields and infrared waves, wreaking havoc on the radar and guidance systems of enemy aircraft. His disruptor rifle shoots a web of electrical energy that can short out and interfere with the proper operation of any electrically powered target. Weaknesses: With proper shielding, an opponent can successfully withstand many of Smokescreen's weapons, usually leaving him in a relatively weak position since he's not that powerful on his own.