[Region 3] Contest #7: #6 Seed Swoop vs #11 Seed Prowl Voting ends at 12:01 am(CT), February 10th, 2009. BRACKET LINK: http://www.geocities.com/cartoonsshowdown/ttourny2.mht SWOOP ALLEGIANCE: AUTOBOT SUB-GROUP: DINOBOT FUNCTION: BOMBARDIER "Fear can hit targets unreachable to bullets." Profile: Making a spectacular descent from the sky, Swoop watches with unhidden glee as his enemies scatter in terror before his looming presence. And that's just the way he likes it because he knows fear is a more effective weapon than any equipment he carries. Fear is also his greatest friend. His ability to cause it in others is the sole comfort he derives from the form generally considered the most horrifying of all the Dinobots. Even his comrades shy away from him. And that is Swoop's tragedy. Four million years ago, when the Ark adapted his Autobot body to resemble that of a pterodactyl's, he gladly accepted the disguise as his contribution to the Autobot cause. Little did he know back then that the good-natured, kind mechanoid that he was - and still is - would be disguised as well. Abilities: In flying mode, Swoop can soar up to 250 mph. Under each wing he carries an air-to-air missile launcher. Each missile is the equivalent of 5000 lbs. of TNT. Although the missiles have a range of 8 miles and are very accurate, Swoop's specialty is swooping down to low altitudes and releasing them virtually point blank at their targets, and then speeding away. In Autobot mode he can also use the launchers, as well as a thermal sword, which, by heating up to temperatures of 4000 degrees Centigrade, can slice through most materials by melting through them as it passes. Weaknesses: Although he's extremely maneuverable and has great endurance due to low fuel consumption, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings. PROWL ALLEGIANCE: AUTOBOT FUNCTION: MILITARY STRATEGIST AND ANALYST "Logic is the ultimate weapon." Profile: He is quiet, competent, and very loyal, but perhaps his most valuable trait is his almost endless patience. Once Prowl is assigned a task, he will keep at it until it is accomplished. He works with proven facts, not imagination or guesses. If he has any doubts, he will radio Optimus Prime, his commander, before proceeding. He hates doubts in any form, and he strives to make everything he encounters reasonable and logical. He believes it only when he can explain it. On a personal level he is friendly, but not too sociable. He's a listener, not a talker, unless someone says something unreasonable. Then he will demand an explanation. Abilities: Prowl has the most sophisticated logic center of all the Autobots, giving him the ability to analyze any combat situation almost instantaneously and then advise on the optimal course of action. For example, Prowl can observe 800 moving objects, compute their probable paths of movement, and determine the proper countermove in .05 seconds. From his shoulder cannons he can shoot wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade upon explosion. He also carries a semi-automatic rifle that shoots pellets filled with a highly corrosive acid. Its range is 300 yards. Weaknesses: His dedication to logic and reason makes Prowl particularly vulnerable to the unexpected. Irrational and inexplicable situations can really scramble his circuits, sometimes to the point of total shutdown of his mechano-cortex center, leaving him temporarily dysfunctional.