[Region 3] Contest #5: #7 Seed Astrotrain vs #10 Seed Wheeljack Voting ends at 12:01 am(CT), February 8th, 2009. BRACKET LINK: http://www.geocities.com/cartoonsshowdown/ttourny2.mht ASTROTRAIN ALLEGIANCE: DECEPTICON FUNCTION: MILITARY TRANSPORT "In confusion there is opportunity." Profile: Creating confusion is Astrotrain's specialty. As a Decepticon Triple Changer he can switch from robot to locomotive train to space shuttle almost instantaneously. This ability not only leaves unsuspecting enemies perplexed, but often vulnerable to his attack. His favorite ploy is to lure an Autobot to chase him as he enters a railroad tunnel in train mode and then exits in shuttle mode. The Autobot is usually ill-prepared to battle the shuttle-mode Astrotrain and rarely knows whether two Decepticons or one confront him. But it is that particular moment when his opponent realizes his mistake that especially delights Astrotrain. He truly lives for that moment and thrives on his foe's panic and fear. "It makes it all worthwhile," Astrotrain says gleefully. "That part I enjoy even better than destroying him afterwards!" Abilities: As a space shuttle, Astrotrain can achieve, under his own power, planetary orbit, where he can attain a maximum speed of 20,000 mph. He can launch weapons and satellites while in orbit, and carry other cargo as well. If he carries an extra fuel supply, he can leave his orbit and is capable of true space travel, boosting his speed to 50,000 mph. He would be able to travel from the Earth to the Moon and back, but not much more. As a train, his top speed on rail is 400 mph and he has a range of 1700 miles. In robot mode he has great strength and carries a powerful ionic displacer rifle, which destroys by disrupting molecular bonds in metal alloys with its beam. Weaknesses: Astrotrain is prone to mechanical breakdowns as a train in his wheel assemblies. As a space shuttle his communications systems often fail him and he must be wary of burning up while re-entering the atmosphere. WHEELJACK ALLEGIANCE: AUTOBOT FUNCTION: MECHANICAL ENGINEER "Never do what your enemy expects you to do." Profile: "That guy can build a neutron bomb out of a wristwatch and a rusty can," says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself. Abilities: In addition to those mentioned above, Wheeljack, while in Autobot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells. Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.