[Region 3] Contest #3: #8 Seed Starscream vs #9 Seed Dirge Voting ends at 12:01 am(CT), February 6th, 2009. BRACKET LINK: http://www.geocities.com/cartoonsshowdown/ttourny2.mht STARSCREAM ALLEGIANCE: DECEPTICON FUNCTION: DECEPTICON AEROSPACE COMMANDER "Conquest is made of the ashes of one's enemies." Profile: Starscream makes no secret of his ambition to overthrow Megatron as Decepticon Leader. He is ruthless, cold-blooded and cruel. In that sense the two rivals are very much alike. But he has a vain side that clearly distinguishes him. He considers himself the most sophisticated and handsome of the Decepticons. He exudes a high-class, urbane air that provides a certain irony to his murderous tendencies. He looks down at Megatron for being antiquated in his military strategy. Starscream believes the Decepticons should rely more on guile and speed rather than brute, destructive force to defeat the Autobots. Megatron overlooks the potential threat Starscream represents for one very good reason: Starscream is very good at his job. Abilities: Starscream is one of the fastest flyers of the Decepticons, reaching speeds up to Mach 2.8. He can climb to sub-orbital altitudes of 52 miles and nose-dive down to near ground level in mere minutes. This makes him particularly effective in surprise attacks and hit-and-run actions. He can shoot cluster bombs a distance of 40 miles, each of which can level an area 10,000 feet square. His null-ray rifle can interrupt the flow of electricity in any circuitry it hits for periods of up to two minutes, effectively preventing the operation of many machines dependent on those circuits during that period. Weaknesses: Starscream overrates himself sometimes, and finds himself in situations that are more than he can handle. His nose-dives often overload his gyro-circuitry leaving him disoriented briefly. But, overall, he is a very tough nut to crack. DIRGE ALLEGIANCE: DECEPTICON FUNCTION: WARRIOR "Fear is the element that unites all losers." Profile: The chilling rumble of Dirge's engines as they approach from a distance is merely a prelude to the petrifying fear they induce in whomever is unlucky enough to hear as they pass overhead. And fear is something with which Dirge is quite familiar. He knows its all-consuming power; he understands how it can defeat even the mightiest of armies. He handles it with the same exacting proficiency that a concert pianist handles his piano's keys. Even his fellow Decepticons are put off a bit by his mournful, silent manner. Ramjet sums up everyone's feelings: "He gives me the creeps." Abilities: In jet mode, the sound from Dirge's engines has the uncanny effect of producing spine-tingling (circuit-tingling, in the cases of other robots) fear in nearly everyone who hears it. Apparently, the engines emit a combination of frequencies that has a disorienting, fear-provoking effect on the nervous systems of all those within earshot. He also carries two air-to-air missiles and two automatic machine guns. Weaknesses: In order to perform well as a warrior, Dirge needs to feel that he's in control of a situation. When things get out of hand, Dirge is prone to suffer from the very weapon he himself wields so effectively - fear. Dirge's usefulness evaporates under these conditions.