Customs: really tight double ball joints

Discussion in 'Creative General Discussion' started by deathonacracker, Aug 3, 2009.

  1. deathonacracker

    deathonacracker Decepticrumb

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    Hey Radicons, i just got my supply of Yellow sub double ball joints and im about to add it to my first custom. im using the 3.7 size for Ravages neck (is that too big?) and when i get them together, it's so tight they barely move! is there a trick to getting them to rotate a bit easier?


    thanks!
     
  2. hXcpunk23

    hXcpunk23 The Chaos Bringer

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    You can try lightly sanding the ball joint and checking to see if it loosens the connection. It should, but just be sure you don't sand it too much or you'll end up with a loose joint. If that does happen, a drop of superglue left to dry on it will help build it up a small amount again. Good luck!
     
  3. deathonacracker

    deathonacracker Decepticrumb

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    thanks! :thumb 
     
  4. Zildjian

    Zildjian Well-Known Member

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    I would not sand it.... way to risky. I would take a pin size drop of WD 40 and put it in the joint.
     
  5. aurascope

    aurascope Kitbash Resource Indexer

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    yes, the lubricant idea is the solution, rather than sanding.
    sanding is VERY RISKY.
     

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