As we know, many line and packaging changes include a change in the complexity of the conversion scale. I'm interested in how one might construct a more proper rating scale for conversion complexity (RSCC). Yes, I'm a SABR-guy/stat-head and this is probably better given to one of my colleague's Stat-class research projects. But I thought I'd solicit opinion before going forward. I love Tf's but I also love this sort of thing. Job-Description/Desires for an RSCC: 1. A scale that should be intelligible across many different lines. 2. The scale should be a numerical index to afford easy comparison. 3. The scale should be useful to fans and parents when thinking about complex or difficult transformers. 4. The scale should aid fans in appreciating and evaluating individual toys for their complexity as well as distinguishing build, size, and aesthetics from the transformation itself. Why an RSCC can be made: 1. Each transformation consists of a finite set of moves (excluding, for me, ROTF Leader Jetfire, whose panels require unending adjustment ) 2. Many moves can be treated as a type. A fold or a swivel can be considered a single move and of a single type. 3. Complexity can involve several features: 3.a. The sheer number of moves 3.b. The kind of moves (swivels and panels > fold) 3.c. The size or scope of the move Problems an RSCC can run into: 1. Faulty or weak materials can make a move that might make a transformer harder or easier. 2. Interaction between moves -- one flip undoes another panel -- as we all know from experience. 3. Creating distinct categories for each kind of move and assigning a proper weight to it. What do you think?