As promised, here is a basic tutorial on how to use procedurals for texturing: http://homepage.ntlworld.com/delia.billingham/Tuts/Procedurals/index.htm I decided to use Megatron II's upper arm casing as an example, and break the texturing down to show how it was done. It also goes into some basic detail about what the different attributes of a 3D model's surface mean, and (more importantly) how they interact with each other. Enjoy, I hope it's some help. And if anyone has any other ideas for tutorials they would want, let me know.
Oh thank you for posting this! I've been looking it over and it seems very interesting. I'll probably do a few tests on Megatron tomorrow and see if there is anything else that could be added to the tut (I'm already thinking about control over directing where color lies, but I might be able to get that through playing around a bit). I'll be sure to post more updates in "My Megatron in 3D" thread. Thanks again!