Planetside 2

Discussion in 'Video Games and Technology' started by Noizemaze, Jul 8, 2011.

  1. Noizemaze

    Noizemaze Ken

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    Seems that we will finally be getting more information starting today with the announcement trailer.

    YouTube - ‪PlanetSide 2 Trailer‬‏

    Planetside was actually my first MMO, and I enjoyed it quite a bit for probably two years with a group of friends I met there. With all of the fantasy MMOs on the market now, I'm looking forward to seeing what a new Planetside can bring to the table. I've updated my old SOE account email, so hopefully I'll get a beta invite to try it out.

    You can find a brief interview with Planetside 2 creative director Matt Higby here on Kotaku and a more general synopsis here on Giant Bomb.
     
  2. Metal Chaos

    Metal Chaos The Spark of Chaos

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    I remember playing the Planetside reserves, it was free but it had like level caps and all these limits on what you could do. I was in some enemy base hacking the com or something, all of a sudden 30 some aircraft arrive, fighter jets, single man jets and drop ships covered the sky, about 20 players or NPCs dropped out of each dropship. I shat bricks.


    I hope PS2 will be alot better than the first one, it was cool for being the first MMOFPS but it also had it's problems.
     
  3. Noizemaze

    Noizemaze Ken

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    Beta Access Code: AQUIRED

    Can't wait to try it out.
     
  4. Noizemaze

    Noizemaze Ken

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    Playing on Mattherson server, Terrian Republic.

    I'm enjoying the Sunderer and Lightning, Skygaurd and HEAT shell versions. Need to group up with some friends and get some real damage going.
     
  5. Wrecker217

    Wrecker217 Leader of the Lost

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    I'm thinking of trying this. How is it?
     
  6. Noizemaze

    Noizemaze Ken

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    I just got done with a rather successful night of playing with a few friends. Definitely play with friends. Lot of fun. Flew a Liberator most the night. The anti-Tank cannon with IR is amazing, at least, my gunner tells me.
     
  7. Tiller

    Tiller I don't know nothin'

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    Game runs fine and has a very lovely huge team dynamic. There is NOTHING quite like an organized platoon following orders and being more than just one giant zerg. When an entire air squad protecting two squads in Galaxies make their way towards a Bio-lab while a Sunderer covered by a tank column follows to make sure a ground base is set up, you know your enemy is in for a hell of a fight. Especially when two huge pushes meet, and the third faction decides to show up...hundreds of players going at it is just downright amazing.

    That said, the game is pay to win, has a shitty new player experience (which is literally getting dropped DIRECTLY into combat to instantly die cause you have no clue what is going on) and the latency is unbearable in larger encounters. When I start getting hit out of nowhere, I can't perform actions or abilities without massive delay, or a one and one encounter resolves by shooting at one another with nothing happening, then someone just dies a few moments later, it's not good. Apparently this rarer since people in chat tell me that they don't have issues, but I call bullshit. My internet connection is fabulous here and my computer is top of the line.

    It desperately needs training so you can learn to use everything without having to wait 12 minutes after crashing your aircraft after flying for the first time. It also needs some work latency wise, but I'm not sure what they could possibly do.
     
  8. Ranger Silver 6

    Ranger Silver 6 Avatar by Pinpoint

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    I played a bit in beta, had to lower it a bit to be smooth. But now it won't even let me play due to my graphics card not being good enough. SOE is not impressing me so far
     
  9. Noizemaze

    Noizemaze Ken

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    How so?

    I've bought quite a few side-grades with the Alpha Squad station cash and
    A) You can buy everything with Certification Points
    B) Nothing is more powerful than anything else. I can kill just as easily with the default weapons as I can with the alternates. In fact, some of the alternates require more skill than the defaults.

    I have a computer that's over 5 years old and a graphics card that is 3 years old. Planetside 2 is going to require some decent hardware to run, but nothing crazy. When you play PC games, you have to expect to need upgrade every couple years.
     
    Last edited: Nov 29, 2012
  10. Ranger Silver 6

    Ranger Silver 6 Avatar by Pinpoint

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    I understand the need to upgrade, comes with the territory. What I don't get is how going from the beta one day to full game 3 days later I suddenly can no longer play. Could be just to many players at once. Maybe once all the launch hype dies down I'll be able to jump back in
     
  11. Noizemaze

    Noizemaze Ken

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    They've been releasing multiple hotfixes for the latency issues. The stability and playability has improved drastically in a couple days.
     
  12. Noizemaze

    Noizemaze Ken

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  13. Tiller

    Tiller I don't know nothin'

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    The grind is unbearable. You can earn everything but cosmetics through playing, its true, but you will ALWAYS be at a massive disadvantage and you have to play for weeks to get enough certs to get anything you would want. You are neigh USELESS as a pilot if you don't have rocket pods or weapons on your flying vehicles. The dog fighters can't do anything but quickly die, and a galaxy without flairs eats homing rockets. Heck you don't even have any capable anti air gear when you start out either. No Anti Air options on a lightning, heavy tank, Max, or heavy assault is easily obtainable without paying for them, so you are useless against them when air support shows up. A non deploying sunderer is basically dead weight to a team as well, and even that costs a good bit of certs.


    I realize that spending a bit of money here and there should be something that I should do if I end up heavily playing or liking the game. But not until my latency issue even allows me to be effective in team battles.
     
  14. Noizemaze

    Noizemaze Ken

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    Maybe it's because I played Beta, where none of the extra weapons were really available, but the default gun on the Fighters works great for anti air. I became a much better pilot just using the main gun and got plenty of kills. Too many people spec directly into rocket pods and spam bases. Start off flying escort for Galaxies or Liberators. Hang back a bit and wait for some poor pilot to get on their tail. Between you and the tail gunner, you should have an easy mark and saved the life of a team mate.

    Galaxies are meant to have cover or drop and run. Anything is going to die if you fly into a zone with strong AA missiles. Had a hour and a half long run in a Galaxy last night where we'd drop into a hotzone, cap the base, jump back in and move on. It's all about playing to the strengths.

    AMS on the Sunderer takes 50 certs, which should take you no more than 5 hours. If you're playing with a group or rolling with the mob, certs come fairly quickly. I gained roughly 100 last night in one session.

    I understand your concerns, but this game is more about playing to the strengths of the loadout you're using. There are going to be times where it doesn't seem like anything you do works, and others where you'll get on a roll and kick the shit out of anything that comes your way. You just have to play more and recognize where your opportunities to to the most damage are.
     
  15. Noizemaze

    Noizemaze Ken

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    I'll also say again. This game works much better if you roll with friends or a group. You can play solo, but probably aren't going to have as much fun without the backup of some squadmates.
     
  16. Tiller

    Tiller I don't know nothin'

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    Don't get me wrong, I'm very much enjoying myself with this game. In fact, I used a nifty little program to increase my the frequency of server calls my computer sends out manually, and now my game is running 100% better than before.

    I have about 250 certs to my name that I can spend now, but what I said still holds. Rocket pods, anti air missiles, or flairs are required to optimally play your roll and each of those costs at least 1000 certs. Rocket Pods are good verses ANYTHING in the game. It's probably the biggest outstanding balance issue. the most effective Anti-air is sticking missiles on your fighter, which means if you're dogfighting you'll need flairs or missiles yourself to stand a chance. Once a lock is made there is little you can do to evade both the missiles and the fighter chasing you. It's just that new players are near useless to any air at all and are just sitting ducks if they try and learn to pilot. That shouldn't be happening.

    I figure I'll pay for a few cosmetics here and there if I continue to enjoy myself.
     
  17. Noizemaze

    Noizemaze Ken

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    Agree to disagree I guess? I spend more than 50% of my time in the air and I haven't unlocked flares on anything. I don't feel like I need them. In a Liberator I feel like I can take a couple hits before needing to bug-out back to a pad. My Mossy can usually boost back to safety after the first hit. I only ever really get taken out by concentrated AA in areas that I shouldn't have been messing around over in the first place, or another fighter that's gotten the drop on me.

    Rocket pods are good, but overshadowed by a good 105 gunner against ground targets. If anything could be argued to be better than any of it's counterparts, it's probably the 105. My main complaint with Rocket Pods is that they're too effective against turrets. I can usually force a fighter to bug-out or die with a Skyguard, but base turrets don't seem to dish out enough firepower to deal with air effectively. Though, mobility is probably playing a role there as well.
     
  18. bookwormdalek

    bookwormdalek Gotta get a grip

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    I hate to revive what's basically a dead thread...but does anyone still play this?
     

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