Discussion in 'Transformers Video Game Discussion' started by BeastWars 4ever, Jun 8, 2010.
Does the 360, ps3 version have offline co-op or is it strictly online?
sadly there is no offline co-op or multiplayer.
i think its both... drop in drop out is offline then there are coop game modes for multiplayer...
Only Wii has offline co-op, though on the Ps3 & 360 you always have two AI companions that can be occupied at any time by someone online.
Local Co-Op: Yes
Number of Players Offline: 2 Players
Online Co-Op: Yes
Number of Players Online: 3 Players
LAN or System Link: No
Number of Players via LAN or System link: 0 Players
Splitscreen: Yes (VIEW SCREENS)
Playable Online with Splitscreen: No
Number of Players Online with Splitscreen: 0 Players
Drop-In / Drop-Out: Yes
Co-Op Specific Content: Yes
Single player content available in Co-Op: Yes
Does anyone have a link to a confirmation? I've heard both, but everything I've heard has been word of mouth.
Thats from this site:
Co-Optimus - Transformers: War for Cybertron (Playstation 3
But if its already stated by the developers then I'll be more inclined to believe them than a random website.
im not trying to get people confused ether i found that ... so i posted it...
i know they say CoOp but im seeing people say both...when someone to me says o you can play CoOp with yoru friends and they can just pick up the sticks and play or leave to met that sounds like offline coop....ithink this is were some of the confusion is coming from.
and yes i know it is.... i wont believe anything until i see the back of a box or somthing lol
Transformers: War for Cybertron is a ONE PLAYER GAME. The gamers without online support can only play with the game's AI, taking control of assisting characters.
Co-op play is only possible via online support. The number of players for co-op play varies from mode to mode. Drop-in/out is a co-op online feature.
Story mode co-op: up to three gamers
Escalation mode co-op: up to four gamers
Multi-player mode co-op: up to five gamers
This has been confirmed several times in various interviews—Escalation mode was confirmed recently.
Yeah, what Transformed said. This late in the game, we would have already seen split screen. Gears of War boasted about it months before its release. Split screen is not an afterthought. If the game supported it, it would have already been touted.
Ahh well...at least I've got Borderlands, Army of Two and Resident Evil 5 to keep me happy.
It might have been a great game to play coop, and it's not like the game looks legions better than Resident Evil or Gears of War, who sport great graphics but still manage split screen modes.
And the lack of split-screen, local co-op is what almost had me not want this game. Almost. A shame they either didn't want to, or didn't have the resources to do this. Because as Prowl said, other similar games were able to do it.
Same here. But if its a quality TF game I'm all for it.
We have no idea about how big/small the environments are, but assuming they're massive, which they look to be, having the ability to speed away to safety and all, split screen co-op might have been a nightmare. Rather than having a full screen to clearly see your options, you’d have half a screen and to make matters worst, the image in the screen would have to be scaled back to accommodate the split. I'd rather have the full screen to myself than have split screen and limited visibility.
I haven't played the games mentioned up top, and maybe the work quite well, but I'm going to assume you can't move too far away from those in your party. In War For Cybertron, the environment is huge—we’ve seen characters driving for long distances with and without everyone in their party—how huge are they may be why we can’t have split screens.
Wait. Whats that got to do with anything? If splitscreen co op was implemented it doesnt mean you HAVE to use it. It would just be another option of multiplayer for those that DO want to.
I don't know? I don't even know if what I said is a reason for it not being there. I'm just saying that sharing a screen limits what you see. Both players won't have full advantage of the screen, and to the developers of this game, that might not have been good enough—my point of view on the matter, not High Moon’s.
Or they just want to maximize profits by having gamers buy two copies instead of just one. It's not a garanteed hit like Gears of War, after all, and I can imagine that Activision wouldn't want to take any chances.
How many families have two of the same machine under the same roof? Even if Activision wanted to make gamers buy two copies of a game for co-op play, it is only part of the problem, as gamers would still need EVERYTHING in twos: TVs, cables, machines, controllers, games, etc.
I don’t see a conspiracy here.
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