It's simple. Because it's established in WFC/FOC that triple/quadruple-changing is more commonplace to be just a 'specialty' of gimmick of certain Transformers. In addition to robot modes: -Soundwave has a truck mode, tape deck mode, AND a Spoiler street light mode -Vortex has a copter mode, a jet mode, and a combiner limb mode -Brawl has a tank mode, a gun platform mode, and a combiner limb mode -Perceptor has a tank mode and a Spoiler microscope mode. -Maybe more, but I haven't played FoC yet. D: So why not triple-changers from G1? Even if a mechanic isn't put in where they can have 2 alt modes per level, they could still have alt modes limited for each part of the level. For instance, Astrotrain's default mode is spaceship unless he's near train tracks. Heck, a triple-changing ability could even take up the 'ability button' FoC introduced. How it would work is simple. The bot would start the stage being able to assume one alt mode. When the ability button is pressed and he's in bot mode, he'll transform into the other alt mode whenever the transform button is pressed. Or if he's already in alt mode when the ability button is pressed, he'll transform into the other alt mode directly. Seems simple enough. I'm guessing though that triple-changers were either forgotten or wasn't at a high priority when HMS was making FoC. Thoughts?