3D Artwork: New 3D model WIP

Discussion in 'Transformers Fan Art' started by Angryscott, Sep 13, 2007.

  1. Angryscott

    Angryscott Pancake Hustler

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    Scourge:

    [​IMG]

    Head is temporary, basically there to find proper transformation alignment.

    Trying to go with the rounder animated look.

    I'm going to start work on the legs now; the wings will come last.

    Transformation based mainly on the Titanium version.

    No Targetmaster BS in this model.

    C and C encouraged.
     
  2. Smasher

    Smasher HUNKY BEATS

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    Looks good.

    One small suggestion:
    Could you exaggerate the nails? Make them longer and more like talons?
     
  3. ThaConqueror

    ThaConqueror Rock! Robot Rock!

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    Is that Blender?
     
  4. transeeker

    transeeker PSN: NTPrime

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    I agree, he needs longer nails.
     
  5. Rumble02

    Rumble02 Radicon of Obliticons

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    nice job
     
  6. Star Cracker

    Star Cracker Well-Known Member

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    Modeling looks decent, though a wireframe render or screenshot would help tremendously with troubleshooting any mesh errors.

    As for texutring/shading I would seriously consider toning down that color saturation and maybe lower the specular highlight (or just use a lambert shader for the time being, until the kinks in your blinn or phong are worked out. Personally, I just avoid experimenting with shaders until I've got a light setup worked out and the modeling is finished)..

    Also, I'm not sure what light setup you have, but I would try either a three- or four-point lighting system to try and simulate global illumination. (a great site for free 3D video tutorials is 3D-Palace.com. There's also another site where I was able to DL a lot of video tuts (can't remember name, but I do have vids) that helped me considerably in better understanding shader properties and lighting (something I always had trouble with).

    Anyways, you seem off to a good start, and I look forward to your progress. If you've got any questions, feel free to send me a PM!
     
  7. Angryscott

    Angryscott Pancake Hustler

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    Update of the full body (almost done):

    [​IMG]

    What's left? Texturing, mainly. I did tone down the saturation and make both the hands and the claws bigger (thanks for the suggestions), but I'm thinking of adding various scuffs/scares/dents/dings, like a wounded soldier. Still not entirely happy with the face, either, but I think this one's better.

    Carry on with the comments, folks.
     
  8. Rodentus prime

    Rodentus prime Well-Known Member

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    Looking good, I think the insides of the wings could do with a bit of lightening - they overpower his body a bit
     
  9. SPLIT LIP

    SPLIT LIP Dry built

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    Seriously awesome!

    Who's Blender?
     
  10. Angryscott

    Angryscott Pancake Hustler

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    A quick update -lightened the inside of the wings:

    [​IMG]

    Let me know if it's too dark and I'll lighten it.
     
  11. Star Cracker

    Star Cracker Well-Known Member

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    not bad, the desaturation really helped with the effect. As for your still image, I think that you're off to a great start so far. I'm not sure of what kind of rigging setup you have, but one thing I would do is focus on making Scourge's parts not look so rigid. There needs to be more "flexibility" in his limbs and also exaggerate the pose a bit to give a sense of weight.

    Some basic pointers are, if you're going to have his fingers supporting his front left side, they need to be spread out to offer better support. Also if his right has more weight on it, then you need to rotate his torso a bit more so his left wing is higher than his right.

    I would almost recommend of trying to put yourself in the position that you want Scourge posed in to get a better idea of how he would naturally look. Animators tend to do this very often to get the desired look.

    Other things are the lighting and background don't go.

    The background image shows a stark contrast where everything on the right is dark and just silhoutted (I know I just bastardized this word). The light or lights that you're using in the scene need to reflect that.

    Look forward to seeing your next update! :thumb 
     

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