I think triple changers could be great as DLC for the game. I see them as the archetypes that mix 2 classes yet cannot surpass or match the aspects of either class they take after in full. Their advantage comes from their balance of traits, their disadvantage comes from them being a jack of all trades but master of none. For instance: Springer: Leader/Scientist Class. Has access to 2 different alternate modes but cannot access higher ranking abilities/perks. Could have access to say War Cry (Wreck and Rule comes to mind) and Shockwave. Unable to get special abilities/perks that a dedicated leader or scientist would have, like Transform disruptor and Disguise. Energon levels would be above a Scientist class but below a Leader Class. Astrotrain: Leader/Scientist Class. Access to Hover and Spawn sentry. Energon levels lower than soldier but higher than Scientist. I could see him transforming into a cybertronian shuttle and and cybertronian battle train. So I know my examples aren't the best but that's how I see them being feasible additions, this way they aren't overpowered characters everyone will want. They'd have a broader range of tactics but the trade off would be less power and fewer special abilities to choose from. I could see them getting a few other abilities added for their class but nothing to powerful. I could also see both of them suffering in one of their alt modes, Springer for not being as fast as a jet and Astrotrain for not being as battle worthy as a tank. What's everyone think of my idea?