This thread from The_Cube (http://www.tfw2005.com/boards/trans...tf-demolishors-super-secret-bipedal-mode.html) inspired me to modify my own ROTF Voyager class White Demolishor by not only giving him two working legs, but by giving him working arms that do not affect his transformation. Here is the step-by-step tutorial: STEP 1: I hammered out the rivets that held the claws on his shovel, shaved of some of the plastic on that held the claws in place and painted the sanded areas in Testors Polly Scale Engine Black Model Railroad Paint. STEP 2: While I waited for the paint on the shovel to dry, I sanded and smoothed-out the edges of the claws and painted them in Testors Polly Scale Engine Black Model Railroad Paint as well. STEP 3: Once the paint on the shovel and claw were fully dry, I hammered the rivets back on and the result was full back and forth articulation of the claws for his robot mode which you will see later on. STEP 4: For his new arms, I used a pair of hip joints (the one circled in red) from a junk ROTF Leader class Megatron I had in storage. I carved and smoothed it out most of the plastic bulk, drilled a hole on the bottom using a 3/64” Dremel drill bit, and dyed it in RIT Black dye. This joint is perfect because it fits perfectly on the top of where the screws are on the pylons that hold Demolishor’s wheels together in robot mode and ensures that the wheels to continue to move normally as well. STEP 5: His new arms are from a junk Classics Voyager class Jetfire of mine. All I need to do was carve and smooth out the arms shoulder joint. STEP 6: Using a special screw I attached the arm to the black joint, placed them on the rear pylon in Demolishor’s vehicle mode and used a 3/64” Dremel drill bit to drill through the hole on the joint in order to drill a hole on the rear pylon for a screw small enough to fit and keep it in place without falling of. STEP 7: Once the arms were in place, I drilled a hole on the underside of both arms with a 3/64” Dremel drill bit, drilled a hole behind of the steps and control room on the right and left sides of Demolishor’s vehicle mode with a 3/64” Dremel drill bit, and inserted sanded rivets. That way, the arms stay held in place in his vehicle mode. THE RESULT OF THIS EFFORT IS THIS: An ROTF Voyager class White Demolishor with arms that stay perfectly in place in his vehicle mode! In his “roller” mode (robot mode A), the arms stay in-place and straight and the wheels roll normally thank to his new shoulder joints. The modifications from STEPS 1-3 allow his vehicle mode’s shovel to become hands with fully functional “fingers” that keep him standing in his “roller” mode”. For his "bipedal" mode (robot mode B), I moved and shifted the arms down to form his legs, moved the arms in place, and straightened-out and moved his treads on his shoulders in order to hold the arms so they don’t move out of place. The “hands” and “fingers” become fully-formed “feet” and “toes” that keep Demolishor standing without risk of falling and tipping over on his front or back. From this mode, his legs can simply combine together in order to form his own “jackhammer” mode, just like Rampage. This tutorial will work just as well on ROTF Voyager class Red Demolishor! The only extra thing you need to do is dye the Classics Voyager class Jetfire arms in the same shade/ type of red as the rest of the figure!