I realize we have a ton of 'appreciation' threads running around...what's one more? -I- appreciate the opportunity to ramble. I'm a sucker for small robots - my favourite size classes are deluxe and below. And before Legends/Legions, there were minicons...I have a whole box of 'em somewhere, and picking up Drivetrain and Brakeneck from a Biglots discount bin spurred me to go find 'em. Yes, the minicon-class toys have a bit of a reputation, either as overgrown micromasters or (contributing to) overcomplicated gimmickformers. Most lack what many consider basic articulation, there's zero compatibility with accessories, and recent releases are rather expensive for what one gets. Some of the molds - particularly the newer ones - are unstable and/or scrawny. Then there's the 'scale, what scale' factor, more egregious than usual, where a skateboard and a submarine are in the same size class - at least Cyberverse has 'big' and 'small' characters! And yet I still like them. More, I like both sides of the spectrum - though I must admit bias, I've deliberately avoided the animal minicons. Minicon-activated gimmicks (hi there, Armada), well, they can spin on their hollow 5mm posts. I still think a tiny racecar clipped onto someone's arm looks dumb. But taken on their own, most of those tiny racecars are pretty cool. Take the two I just picked up for example. Brakeneck may as well be a tall micromaster, but he has seperate legs, can kneel, can point...Drivetrain can hold a running pose okay, even if he doesn't have forward-back shoulders; knees and elbows are perfectly viable. And then there's the other side where the minicons -are- the gimmick - I likes me some targetmasters, even the PCC guys. Understandably, the early minicon combiner sets were pretty weak; the Starsaber and Skyboom combinations were unstable as hell. But sets like the Emergency and Air Assault triplechangers were incredibly neat, and while the PCC minicons have their own weaknesses, they manage. We've seen quite a few unusual vehicle modes at minicon scale too, things that would be likely difficult or expensive at larger size classes - the Space team gave us a rocket, crawler, and satellite all in one set (and a fairly stable combined form); the Cybertron Giant Planet minicons included a submarine and a seaplane; Classics had an honest-to-Bigfoot monster truck. Good stuff. Interaction with larger figures is, arguably, the original point of the minicon gimmick; for figures like the triplechangers, the weapon combiners, and the weapon/armormasters, it's kind of a requirement. I suppose the stupidity of gimmicks is relative - putting a tiny jet on someone's arm is dumb, but unfolding that jet into a claw and then putting it on isn't? And then there's non-gimmick interaction...fun with scale. For the longest time in my display, Armada Unicron was playing with Firebo(l)t, Divebomb, and Strongarm. Bit meta, isn't it? Thoughts? Headcanon? Favourite molds or decos? Sell me on the critter-cons?