3D Artwork: minibots wave 2@ iaconcity

Discussion in 'Transformers Fan Art' started by elgoodo, Mar 31, 2006.

  1. elgoodo

    elgoodo Well-Known Member

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    As promised..here's the 2nd wave of Minibots :) 

    check out their renders at www.iaconcity.com

    enjoy, spread the word

    "...till all are 3D"

    Chris
     

    Attached Files:

  2. Ger_Hankey

    Ger_Hankey Now hiring evil minions

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    Excellent!! I always loved those little guys, the brought a bit more colour to the TFs range back in the 80's...
     
  3. Master Megatron

    Master Megatron Action Bastard

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    those are so cool :D 
     
  4. Lonewolf

    Lonewolf Well-Known Member

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    Great modelling, nice work
     
  5. Gears

    Gears buh-buh-body ya Veteran

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    Awesome job!:rock 
     
  6. Josh

    Josh Comic Color-guy

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    gorgeous!

    they look so tough!

    xD
     
  7. Grimlock_13

    Grimlock_13 Reformed Geewunner

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    That's incredible, I agree with Josh, they look ready to kick an ass or four, even that goddamn hippie Beachcomber! Keep 'em coming man, your work is absolutely gorgeous!
     
  8. Star Cracker

    Star Cracker Well-Known Member

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    yeah, really great job on the minibots there, elgoodo. but you know these little guys might need an 'Autobot City' to be corralled at. :D 

    But in terms of Minibots, I think you have just about all of them modeled, the only exceptions I can think of being Outback and Pipes and even then, those are more or less slight remolds of Brawn and Huffer with new paint apps.
     
  9. -=|cerebros|=-

    -=|cerebros|=- Headmaster Commander

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    Love the modelling, great proportions and characterisations of these often mis looked little buggers : ).

    Might I make a small suggestion, maybe increase the FG rays and area to smooth out the "blockiness" in your XSI/MR renders. This will increase the realism in the picture even more so.

    Great Work,

    C.
     
  10. Neomarsala

    Neomarsala Transform and Roll Out

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    Awsome as always. :thumb 
     
  11. CrackerBoy

    CrackerBoy SeƱor Member TFW2005 Supporter

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    you rock dude... you rock hard.
     
  12. Star Cracker

    Star Cracker Well-Known Member

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    yeah, that's been something I've been meaning to ask, elgoodo. On average, how many polies do you use per model, because I think the only thing I've noticed is that your models' edges seem a bit hard where it might be better to smooth the normals or use shading groups to control that, or even do a Polygon Smooth iteration (note I have no idea how XSI handles this, I'm only familiar with the Maya, Max, and Lightwave equivalents).
     
  13. Acid Wing

    Acid Wing Senior Alien TF Member

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    Awesome work on these guys. You stay true to their toy counterparts, but add that nice touch of mechanized details.:) 
     

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