Metal Gear Rising: Revengeance

Discussion in 'Video Games and Technology' started by hellrasinbrasin, Jun 1, 2012.

  1. bariprime

    bariprime Elite Guard Commander

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    I swear this man is related to Vamp
     
  2. biscuits

    biscuits Sin from Genesis

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    Is it just me or does that guy who isn't raiden look like Orlando Bloom?
     
  3. hellrasinbrasin

    hellrasinbrasin Well-Known Member

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    Going into Metal Gear Rising Revengance at the Tokyo Game Show 2012, I was sure I knew what I was in for. After all, I have played (and liked) plenty of Platinum's previous titles—i.e. Bayonetta, Madworld, and Anarchy Reigns. Yet, my time with Rising was plagued with a major issue stemming from the game's incredibly counterintuitive controls. Simply put, I could not figure out how to block, dodge, or counter.

    The only way I was able to not get hit was to sprint away. However, that was hardly a possibility in most instances as sprinting does not interrupt combos and takes a good solid second to initialize.

    While fighting normal soldiers, not being able to block/dodge isn't too much of a problem as ripping out an enemy spine restores you to full life. However, while fighting metal gears and robotic dogs—which take much more than one slash to kill—there is no quick way to heal. Moreover, they strike hard enough to kill you in only two or three hits.

    Sure I was missing something, I even went back for a second turn at Rising. I studied the controller layout sheet and, sure enough, there was no dodge, block, or counter button.

    Finally, after asking many different people, I found one person able to explain to me that while there is still no dodge, you are, in fact, able to block. To block, you must do a weak attack at just the right moment—something I never would have guessed.

    So while many of the controls are exactly what you would expect from a hack and slash action game—with weak attacks, strong attacks, and jumping exactly where you'd expect them to be—other parts of Rising, like blocking are counterintuitive at best. And frankly, blocking is certainly important in a game where you fight a hyperactive dog with a chainsaw for a tail.

    [​IMG]

    Source: Metal Gear Rising's Controls Seem Painfully Counterintuitive
     
  4. Keroshino

    Keroshino Beasties: Transformers Fan

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    ya kno...at first i thought you wrote this
    but then i clicked the link and realised that you were quoting the article

    also
    the article reads basically read like this
    "i cant figure it out so its bad"

    the game "will" have a tutorial for the combat
    i guarantee it.
     
  5. Starfire22

    Starfire22 :D

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    Confusing controls are confusing..
     
  6. Haloid1177

    Haloid1177 Hey, That's Pretty Good

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    I'm still super excited for this. Looks crazy fun.
     
  7. blackTtop

    blackTtop No this is not Patrick...

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    Not all games need a block button. He refers to liking Bayonetta, but that didn't have a block button either. I think for that game you had to have a certain accessory equipped, and then right when the enemy attacks you press forward quickly on the move stick and she throws up a block, which sounds a lot like what Rising is doing.

    Also, this.
     
  8. Hook

    Hook The real Constructicon leader Veteran

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  9. hellrasinbrasin

    hellrasinbrasin Well-Known Member

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    Official Cover is released
    [​IMG]

    Source: Kotaku
     
  10. shumworld

    shumworld Well-Known Member

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    I will play play it, however it'll be a bargain bin game for me.
     
  11. optics

    optics Well-Known Member

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    I kind of like the old cover

    Same
     
  12. magmatron

    magmatron Well-Known Member

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    What? Why? A game like this needs all the support it can get.
     
  13. seali_me

    seali_me RIP January 2018

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    I hope this doesn't make me fall asleep like 4. I need a game not a fucking movie. I won't make the same mistake like 4. I'll wait for the price to go down on this one this time around.
     
  14. optics

    optics Well-Known Member

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    ^ I watched an extended play from IGN. From the beginning it had a 4 1/2 minute intro, they they played and killed two guys within a minute, and then it went to a 2 minute cutscene.

    He is not Snake.... aha but really, the hack and slash gameplay just doesn't yell "play me now" to me.
     
  15. seali_me

    seali_me RIP January 2018

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    I seriously hope it's not one of those games again that just focuses on graphics and cutscenes rather than actual gameplay. This trend needs to stop.

    I love this series since I picked the Japanese version of MGS back in college.
     
  16. magmatron

    magmatron Well-Known Member

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    Considering the dev is P* I don't think you have to worry about boring gameplay. How can the teams that made Bayonetta and Vanquish (besides other classics back when they were at capcom) make a bad game?
     
  17. Chalice

    Chalice ليس هناك ما هو صحيح، فكل

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  18. magmatron

    magmatron Well-Known Member

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    Good thing there's a Gray Fox skin, then.
     
  19. Maverick Hunter Christian

    Maverick Hunter Christian Choke on that, causality!

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    I'm incredibly happy for the game we're getting, as I would vastly prefer to play as Raiden over Gray Fox. Probably in the minority on that one.
     
  20. jala12

    jala12 Fiery Adventurer

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    Or you could go online and see if people are saying it's a movie or not.

    As for me, I'll be waiting for bargain price as well. Don't get me wrong, I'd love to play it, but limited funds coupled with school means pretty much every game I want has to be purchased at $19.99 or below (with some exceptions).